Leeroy, lawful male doppelganger Thalmor ------ |..... |....| |....| |....| |@...| |@..k| -+---- [Leeroy the Concordate Agent] St11 Dx5 Co6 In10 Wi8 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: shock resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 377 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 99% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 41) The following skill became untrainable if you tried to train it too early: scimitar (turn 180) The following skill became untrainable after a while: body spells (turn 49215) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25666) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25014 Monster spawn increase reached its maximum at turn 228328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1505673 The monster class that cannot be genocided was light The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: crimson spore (freq bonus 9) The monster species that spawned more often: plague fiend (freq bonus 24) The monster species that spawned more often: giant swamp dragonfly (freq bonus 42) The monster species that spawned more often: shkop (freq bonus 7) The monster species that spawned more often: overinsistent interference (freq bonus 60) The monster species that spawned more often: venomous potato (freq bonus 24) The monster species that spawned more often: great wyrm of law (freq bonus 26) The monster species that spawned more often: crystal statue (freq bonus 28) The monster species that spawned more often: sticker (freq bonus 16) The monster species that spawned more often: gruffish saned (freq bonus 8) The monster species that spawned more often: runoff stalk (freq bonus 28) The monster species that spawned more often: crossbred nonassertively (freq bonus 7) The monster species that spawned more often: dawdle purificatory (freq bonus 22) The monster species that spawned more often: tangible integrative (freq bonus 16) The monster species that spawned more often: giant pygmy blowdart (freq bonus 14) The monster species that spawned more often: plague bearer (freq bonus 39) The monster species that spawned more often: heavily cursed lizard (freq bonus 16) The monster species that spawned more often: techno boomer (freq bonus 27) The monster species that spawned more often: prick warp fungus (freq bonus 18) The monster species that spawned more often: fast boomer (freq bonus 40) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster species that never randomly spawned: ill warp patch The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: soft spore The monster species that never randomly spawned: dcss mummy The monster species that never randomly spawned: amalgamating cosmochemistry discerned The monster species that never randomly spawned: codeword variably The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: nuisance wedding forestation receptivity The monster species that never randomly spawned: big food trove The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 200) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 15) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Trap randomization happened for 1 in 968 traps Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (612) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (chain-aventailed helmet) * skullcap (tight helmet) * flack helmet (dim colored helmet) * crystal helm (internet helmet) * mining helm (echo helmet) * field helm (long-hair helmet) * helm of safeguard (horned helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (tar gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (sexy heels) * boots of safeguard (femmy boots) Scrolls scroll of healing (SO QUE SWING) scroll of mana (DIFFER SEX CANT USE STUNTS) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (THERE IS NO SPOON) * scroll of extra healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of greater mana restoration (BFG 9000 OH YEAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.