Leeroy, lawful male doppelganger Thalmor -.---- |....| |.@... |.@..| ------ [Leeroy the Concordate Agent] St11 Dx10 Co8 In11 Wi13 Ch13 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: improved vision You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 81% Tool drop chance was reduced to 68% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 69) The following skill became untrainable if you tried to train it too early: matter spells (turn 16) The following skill became untrainable after a while: bow (turn 68110) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 53712) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79776 Monster spawn increase reached its maximum at turn 344554 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8184192 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: star drake (freq bonus 7) The monster species that spawned more often: little lurker (freq bonus 8) The monster species that spawned more often: very thieving alien (freq bonus 15) The monster species that spawned more often: ak Thief is dead! (freq bonus 32) The monster species that spawned more often: abnormal force patch (freq bonus 10) The monster species that spawned more often: lava force fungus (freq bonus 27) The monster species that spawned more often: precleaning willfully (freq bonus 12) The monster species that spawned more often: blink force patch (freq bonus 12) The monster species that spawned more often: master shimmering dragon (freq bonus 24) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 12) The monster species that spawned more often: premeditative uvula (freq bonus 7) The monster species that spawned more often: nidogoddess (freq bonus 6) The monster species that spawned more often: giant pygmy (freq bonus 8) The monster species that spawned more often: really dangerous mold (freq bonus 30) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 15) The monster species that spawned more often: heavy troopa (freq bonus 72) The monster species that spawned more often: water force patch (freq bonus 8) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 10) The monster species that spawned more often: green snake (freq bonus 24) The monster species that spawned more often: muscle penstock (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: convulsant tsarist The monster species that never randomly spawned: reiterative forjudge anear The monster species that never randomly spawned: BSOD daemon The monster species that never randomly spawned: abbreviator rambled The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: irrupted pun The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: accounted legislating psychotoxic slanged The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 159) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 27) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 17) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 20) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 71) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 9) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 1638 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (middle-earth helmet) * skullcap (anti-government helmet) * flack helmet (mechanical helmet) * crystal helm (meteoric helmet) * mining helm (wide conical hat) * field helm (greenery helmet) * helm of safeguard (aluminium helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (clumsy gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (clunky heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (JUFFO WUP) scroll of mana (CONFIG SYS) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (ANDOVA BEGARIN) scroll of cure (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of extra healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of greater mana restoration (VITIO SUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.