Leeroy, lawful male doppelganger Thalmor --------- |.@.....| -@....... |.......| |...Z...| |.......| |.(.....| --------- [Leeroy the Concordate Agent] St6 Dx10 Co10 In7 Wi9 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 408 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 76% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: mace (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 408) The following skill became untrainable after a while: body spells (turn 28079) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 42811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64921 Monster spawn increase reached its maximum at turn 105946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 984260 The monster class that cannot be genocided was dragon The monster class that was spawned more often: pile of coins (freq bonus 6) The monster species that spawned more often: Micompos (freq bonus 42) The monster species that spawned more often: warbot (freq bonus 48) The monster species that spawned more often: sokosolver (freq bonus 48) The monster species that spawned more often: Rame Duck (freq bonus 20) The monster species that spawned more often: trolleyed disemboweled (freq bonus 32) The monster species that spawned more often: anti grue (freq bonus 16) The monster species that spawned more often: autofarm black pudding (freq bonus 22) The monster species that spawned more often: altmer (freq bonus 24) The monster species that spawned more often: normalized preselected (freq bonus 18) The monster species that spawned more often: ekans (freq bonus 48) The monster species that spawned more often: animato wheal adaptively (freq bonus 24) The monster species that spawned more often: aqua turret (freq bonus 20) The monster species that spawned more often: theme cow (freq bonus 8) The monster species that spawned more often: ace of hearts (freq bonus 48) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 42) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 20) The monster species that spawned more often: yellow mold (freq bonus 42) The monster species that spawned more often: whirling hatchet (freq bonus 16) The monster species that spawned more often: antimagic mold (freq bonus 8) The monster species that spawned more often: identified emplane (freq bonus 32) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster species that never randomly spawned: xorn thief The monster species that never randomly spawned: radiant colony The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: porter dnethack vortex The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: hipped backspaced The monster species that never randomly spawned: mistrial drone cheeping The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 21) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 52) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 14) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 289) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 14) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 53) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Trap randomization happened for 1 in 494 traps Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having psi resistance (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge stone (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (golden helmet) * skullcap (inkcoat helmet) * flack helmet (visored helmet) * crystal helm (viking helmet) * mining helm (meteoric helmet) * field helm (fish bowl) * helm of safeguard (spired helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (riding gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (side zip boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (IYI) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (TU SCRONIUM ES) scroll of standard id (THAPSATE STHRAITO) scroll of cure (VIK LADY) * scroll of extra healing (IEO BELPHENO) * scroll of greater mana restoration (FNORD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.