Leeroy, lawful male doppelganger Thalmor ----- |.<.| |...+ |...| -|-+- #,# --------.-- #,###, |.........|,, #,,,,# |........@|,, ------.--,,,,,#####,### |..........,,# |........,,,,,,,,,,,,,, |... ------#,,###|.-----.|#,########,-.-+------------ | ##,,,,..| |..,,,,,,,,,,,...............| #####|.| |.|#,#######,#|..............| |.- -. ...............| |.. ..| ---------------- ---- ---- [Leeroy the Concordate Agent] St14 Dx16 Co16 In11 Wi5 Ch11 ThaDopMalLaw Dlvl:1 $5 HP15(15) Pw17(17) AC0 Xp1/1 Wt103/1710 T104 Latest messages In what direction? [hykulnjb><] You shoot 2 dark elven arrows. In what direction? [hykulnjb><] You shoot 2 dark elven arrows. In what direction? [hykulnjb><] (4x) You shoot 2 dark elven arrows. You see here 12 uncursed +0 dark elven arrows {0}. d - 12 uncursed +0 dark elven arrows (in quiver) {1}. There is a wall in the way! You see here a fallthrough wand {0}. i - a fallthrough wand {0}. What do you want to zap? [i or ?*] In what direction? [hykulnjb><] You feel much better. The karate scrub just misses! You begin bashing monsters with your dark elven bow. You kill the karate scrub! j - a tripe ration {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 76% Implant drop chance was reduced to 90% Armor drop chance was reduced to 95% Tool drop chance was reduced to 86% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: sling (turn 112) The following skill became untrainable if you tried to train it too early: shield (turn 1428) The following skill became untrainable after a while: polymorphing (turn 40208) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 18650) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47847 Monster spawn increase reached its maximum at turn 214587 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 352887 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: azure warp patch (freq bonus 20) The monster species that spawned more often: prickling eyeball (freq bonus 36) The monster species that spawned more often: Yasaman (freq bonus 4) The monster species that spawned more often: teamkiller (freq bonus 14) The monster species that spawned more often: noisy vortex (freq bonus 15) The monster species that spawned more often: undead artist (freq bonus 8) The monster species that spawned more often: Wolf-Man packleader (freq bonus 3) The monster species that spawned more often: death quasit (freq bonus 8) The monster species that spawned more often: lightning xorn (freq bonus 30) The monster species that spawned more often: ten of hearts (freq bonus 16) The monster species that spawned more often: cerulean ogre (freq bonus 12) The monster species that spawned more often: master water dragon (freq bonus 15) The monster species that spawned more often: Levuntator (freq bonus 12) The monster species that spawned more often: snake archer (freq bonus 16) The monster species that spawned more often: leafeon (freq bonus 20) The monster species that spawned more often: cold trove (freq bonus 10) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 18) The monster species that spawned more often: heretic (freq bonus 24) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 4) The monster species that spawned more often: nasty eye (freq bonus 15) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: krishna sudsing relique tucked untidiest presumptuously The monster species that never randomly spawned: Molech The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: normal human The monster species that never randomly spawned: fancy patch The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: grabby nyrse The monster species that never randomly spawned: centerboard bussing The monster species that never randomly spawned: asian lady The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 33) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 35) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 16) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 3) Trap randomization happened for 1 in 932 traps Next attribute increase check would have come at turn 841 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were sleep resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1395 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (viking helmet) * skullcap (long-hair helmet) * flack helmet (dark helmet) * crystal helm (echo helmet) * mining helm (bug-tracking helmet) * field helm (secret helmet) * helm of safeguard (red helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (ice-cold gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (chess boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (CATCHES ERYONES EYE) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (USER DEATH IMMINENT) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of extra healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of greater mana restoration (BUGNOSE) Wands wand of extra healing (fallthrough) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...