Leeroy, lawful male doppelganger Paladin -------------- |.......d....| .........@...| -------------- S [Leeroy the Fighter of Law] St5 Dx8 Co16 In11 Wi16 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a cursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of acid sphere (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 10% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 82% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 59% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3364) The following skill became untrainable after a while: occult spells (turn 52300) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 9161) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65457 Monster spawn increase reached its maximum at turn 358997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2414664 The monster class that cannot be genocided was troll The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: dark shaman (freq bonus 3) The monster species that spawned more often: ogre spearman (freq bonus 14) The monster species that spawned more often: pretty magical girl (freq bonus 8) The monster species that spawned more often: squad water elemental (freq bonus 24) The monster species that spawned more often: darkness given hunger (freq bonus 18) The monster species that spawned more often: greater earth elemental (freq bonus 16) The monster species that spawned more often: sanity beam (freq bonus 12) The monster species that spawned more often: living golden one (freq bonus 9) The monster species that spawned more often: aimless-looking merchant (freq bonus 6) The monster species that spawned more often: arctis inhabitant (freq bonus 3) The monster species that spawned more often: sandswipes (freq bonus 6) The monster species that spawned more often: forest wolf (freq bonus 28) The monster species that spawned more often: apprentice light wall (freq bonus 4) The monster species that spawned more often: identical monster (freq bonus 18) The monster species that spawned more often: kobold spellswinger (freq bonus 12) The monster species that spawned more often: celled overt (freq bonus 6) The monster species that spawned more often: giant scroll trove (freq bonus 24) The monster species that spawned more often: giant roc (freq bonus 4) The monster species that spawned more often: invisible colony (freq bonus 4) The monster species that spawned more often: blond forewarn (freq bonus 12) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 10) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster species that never randomly spawned: impossible dream turret The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: cyborg ant The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: Geryon The monster species that never randomly spawned: waste passed bronchitic surtaxed siege The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: cognitional stockroom redried The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 5) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 2) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 131) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1019) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (PEW PEW BITCHES) scroll of mana (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of phase door (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of standard id (EFFAITH ANDWYOL STATWS) scroll of cure (FALLOUT 4 IS DUMBED DOWN) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (WONTU PASS) Spellbooks spellbook of acid sphere (withered) Rings ring of warning (arc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.