Leeroy, lawful male albae Bloodseeker ------------- |............ +...........| |.......V@..| ------+------ [Leeroy the Battlefield Newbie] St10 Dx10 Co20 In5 Wi4 Ch10 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed -1 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Wands c - an uncursed wand of fire (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 63% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 94% Armor drop chance was reduced to 44% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: form III (Soresu) The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 170) The following skill became untrainable after a while: sexy flats (turn 45923) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 42297) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51017 Monster spawn increase reached its maximum at turn 117607 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1944052 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: topaz warp fungus (freq bonus 12) The monster species that spawned more often: jiggling blob (freq bonus 4) The monster species that spawned more often: crochet bursted (freq bonus 8) The monster species that spawned more often: undead failed existence (freq bonus 48) The monster species that spawned more often: cannibal poxed (freq bonus 8) The monster species that spawned more often: nasally range flocking (freq bonus 30) The monster species that spawned more often: petty stealer mimic (freq bonus 10) The monster species that spawned more often: kopyguard (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 12) The monster species that spawned more often: pleasing warp fungus (freq bonus 20) The monster species that spawned more often: selenite central command unit (freq bonus 28) The monster species that spawned more often: mage (freq bonus 2) The monster species that spawned more often: Haku, the River Dragon (freq bonus 9) The monster species that spawned more often: tourmaline hospital liquefying (freq bonus 4) The monster species that spawned more often: group goblin (freq bonus 5) The monster species that spawned more often: determinacy vaporize (freq bonus 12) The monster species that spawned more often: gold mimic (freq bonus 6) The monster species that spawned more often: Cosmos (freq bonus 24) The monster species that spawned more often: domestic cockatrice (freq bonus 36) The monster species that spawned more often: misemployment rooking (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: Transformator The monster species that never randomly spawned: secretary in charge The monster species that never randomly spawned: schwood bear The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: pron gangly The monster species that never randomly spawned: multicolor star The monster species that never randomly spawned: bargest The monster species that never randomly spawned: water girl The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 19) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 36) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 15) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 19) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 33) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 8) Trap randomization happened for 1 in 278 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having confusion resistance (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (IBFALABLO) scroll of phase door (WHO CARES) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (PERFORATORUP AS SKY) * scroll of extra healing (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of greater mana restoration (NO TNILCYR ALLIK) Wands wand of fire (starfish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.