Leeroy, lawful male transformer Thalmor --------- |.......| |........ |....@.@| |.......| ---...... ----.-- [Leeroy the Concordate Agent] St8 Dx12 Co10 In13 Wi9 Ch9 ThaTraMalLaw Dlvl:1 $0 HP17(17) Pw14(14) AC3 Exp1 T17 Latest messages c - an uncursed +0 dark elven bow {12}. You begin fighting with a weapon and your left hand. Some text has been burned into the floor here. Use "r." to read it. There is a wall in the way! # You can't polymorph at will. Your elven mithril-coat deflects the rabbit's attack. Some text has been burned into the floor here. Use "r." to read it. The rabbit bites you! [-1 -> 16] The rabbit misses. You miss the rabbit. You hit the rabbit. The rabbit bites you! [-1 -> 15] You kill the rabbit! You see no objects here. (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: telepathy You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 77% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 48% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 100) The following skill became untrainable after a while: martial arts (turn 52459) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 60327) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97005 Monster spawn increase reached its maximum at turn 242981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 277836 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: disrupter turret (freq bonus 44) The monster species that spawned more often: Hannes (freq bonus 9) The monster species that spawned more often: lictor (freq bonus 24) The monster species that spawned more often: great gray dragon (freq bonus 32) The monster species that spawned more often: axial boomer (freq bonus 32) The monster species that spawned more often: wartortle (freq bonus 30) The monster species that spawned more often: sneerful nonhero (freq bonus 28) The monster species that spawned more often: ice eye (freq bonus 28) The monster species that spawned more often: edgy sphere (freq bonus 8) The monster species that spawned more often: chaos eye (freq bonus 27) The monster species that spawned more often: camo fish (freq bonus 14) The monster species that spawned more often: redguard lady (freq bonus 28) The monster species that spawned more often: headier intercept (freq bonus 33) The monster species that spawned more often: shrub thorn (freq bonus 84) The monster species that spawned more often: radiance childly syllogism (freq bonus 10) The monster species that spawned more often: techno colony (freq bonus 18) The monster species that spawned more often: staryu (freq bonus 8) The monster species that spawned more often: halt (freq bonus 22) The monster species that spawned more often: tangible integrative (freq bonus 32) The monster species that spawned more often: undead anachronounbinder (freq bonus 30) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 8) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: grouping ant The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: normal human The monster species that never randomly spawned: cincture snatching The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: mirror vortex The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 76) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 30) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 107) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 42) Trap randomization happened for 1 in 601 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 124 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1482 points of nutrition remaining You were polymorphing You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (428) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (organic helmet) * skullcap (frequent helmet) * flack helmet (spired helmet) * crystal helm (knowledgeable helmet) * mining helm (brick helmet) * field helm (dim colored helmet) * helm of safeguard (narrow helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (runic gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (mud boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (CERB BRK PAND) scroll of mana (UTOR COMPERIO) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (VITERBI TRELLIS) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 16 points,