Leeroy, lawful male doppelganger Thalmor ------- ||....|-------------------- |||$.>|[.....,|.......|.... |.$(||%#---.---.-----.|.|.| |.....|.|...|.c.....|...|.| ||..$.| |.--|@---------.|.| ------- |...|`..|.....|.|.| ---.---.|.---.---.| |.....|.|.......| ------|.--------- |.....| -----.| |%..| |.----- |%|...| |.|.|.| ..| |...|.| ---.-------------.| |..<..............| ------------------- [Leeroy the Cockatrice] St10 Dx11 Co9 In16 Wi11 Ch18 ThaDopMalLaw Dlvl:2 $28 HP39(41) Pw47(92) AC3 HD5 Exp7 Wt435/660 T849 Par Latest messages Your limbs are stiffening. a - an uncursed +2 elven broadsword {30}. b - an uncursed +0 elven mithril-coat {60}. Pick an object. @ a human or elf (soldier) (base level 6) (female) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. c a cockatrice (cockatrice called Leeroy) Accessing Pokedex entry for cockatrice... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 6, magic resistance = 30, alignment 0. Very slow (6). Normal generation, with frequency 20. Resists poison, petrification, hits as a +2 weapon. Conveys poison, petrification resistances. Genocidable, carnivorous, herbivorous. It can turn you to stone if you touch it. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical touches - petrifies passive - petrifies What do you want to read? [efgh or ?*] Never mind. What do you want to read? [efgh or ?*] Never mind. # Are you sure you want to pray? [yn] (n) You begin praying to Manwe Sulimo. Your limbs have turned to stone. You have turned to stone. The soldier thrusts her dagger. The soldier hits you! [-2 -> 39] You are a statue. Your inventory Weapons a - an uncursed +2 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} n - 20 cursed -2 darts named The TreeEnt {0} p - 29 blessed +0 arrows {0} q - an uncursed +0 crossbow {20} r - a blessed +0 rifle {12} s - an uncursed +0 long sword {16} t - a blessed +0 rifle {12} u - a cursed -2 knife {2} B - a cursed -2 dagger {4} C - 4 uncursed +0 daggers {16} D - an uncursed rustproof +0 rifle {12} E - a blessed +0 submachine gun {8} F - 12 uncursed +0 frag grenades {0} G - an uncursed +0 two-handed sword {60} H - an uncursed +0 rifle {12} I - 26 uncursed +0 bullets {0} J - 15 heavily cursed -4 bullets {0} Armor b - an uncursed +0 elven mithril-coat {60} x - the uncursed +2 large shield named Holy Avenger {40} y - the cursed -1 ring mail named Razortine {100} z - a blessed fireproof +0 small shield {12} K - a cursed -2 pair of leather gloves {4} Comestibles A - 3 uncursed C-rations {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} Wands o - an uncursed wand of create monster (0:14) {0} Tools l - a * uncursed bottle {1} Gems m - an uncursed +0 worthless piece of blue glass {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 52% chance Implant drop chance was reduced to 98% Potion drop chance was reduced to 88% Armor drop chance was reduced to 75% Tool drop chance was reduced to 63% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: healing spells (turn 33) The following skill became untrainable if you tried to train it too early: pick-axe (turn 200) The following skill became untrainable after a while: knife (turn 38860) The following skill couldn't be trained before a certain turn number is reached: bow (turn 63122) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 63361 Monster spawn increase reached its maximum at turn 163683 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1763820 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: ass troll (freq bonus 8) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 10) The monster species that spawned more often: dharma tropine (freq bonus 8) The monster species that spawned more often: minion (freq bonus 10) The monster species that spawned more often: prehistoric turret (freq bonus 4) The monster species that spawned more often: evasive sewer rat (freq bonus 14) The monster species that spawned more often: panic (freq bonus 4) The monster species that spawned more often: damage nymph (freq bonus 15) The monster species that spawned more often: litten pryingly (freq bonus 16) The monster species that spawned more often: tyrannosaurus rex (freq bonus 10) The monster species that spawned more often: techno light (freq bonus 36) The monster species that spawned more often: reformulation prepossession (freq bonus 8) The monster species that spawned more often: water hound (freq bonus 5) The monster species that spawned more often: clay golem (freq bonus 40) The monster species that spawned more often: ancient rainbow dragon (freq bonus 42) The monster species that spawned more often: mystic racoon dog (freq bonus 4) The monster species that spawned more often: real fumblebee (freq bonus 24) The monster species that spawned more often: bland light (freq bonus 48) The monster species that spawned more often: hyena (freq bonus 30) The monster species that spawned more often: ten of spades (freq bonus 28) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster species that never randomly spawned: barking spider The monster species that never randomly spawned: wrathier sultrier saccharinity The monster species that never randomly spawned: astringe esoteric The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: crunch crunch ghost The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: Rock-N-Roll King The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 15) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 28) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 3) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 7) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 3) Trap randomization happened for 1 in 4 traps Next attribute increase check would have come at turn 2812 Strength training was 23 Dexterity training was 19 Wisdom training was 5 Constitution training was 5 You were sleep resistant You were poison resistant You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having double attacks (0) You had 2380 points of nutrition remaining You were polymorphed into a cockatrice Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (329) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (horned helmet) * skullcap (anti-government helmet) * flack helmet (bluy helmet) * crystal helm (anachrononononaut helmet) * mining helm (rural helmet) * field helm (engraved helmet) * helm of safeguard (hacker helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (english gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (erotic boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (CANT FIND O ID) scroll of standard id (VM J UECM 5 O9FAD8) scroll of cure (EUROVISION FARCE CONTEST) * scroll of extra healing (IGNORE SHELL BLOC RING) * scroll of greater mana restoration (BU MISH MISH EMAS) scroll of light (GHOTI) Potions potion called juice (blinding) Wands wand of create monster (balsa) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 66 times You killed 33 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (6 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (86 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...