Leeroy, lawful male doppelganger Thalmor ------------ ....$.....@| |........@.| |..........| |..........| ----------|- [Leeroy the Concordate Agent] St5 Dx12 Co9 In5 Wi12 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 88% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 9) The following skill became untrainable if you tried to train it too early: petkeeping (turn 943) The following skill became untrainable after a while: chaos spells (turn 46690) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 56416) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30385 Monster spawn increase reached its maximum at turn 181705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2154459 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: beepin (freq bonus 4) The monster species that spawned more often: weretrapper (freq bonus 12) The monster species that spawned more often: mari-ja (freq bonus 9) The monster species that spawned more often: wereumberhulk (freq bonus 12) The monster species that spawned more often: dragon awgwa (freq bonus 8) The monster species that spawned more often: gila monster (freq bonus 16) The monster species that spawned more often: assistant squalor (freq bonus 12) The monster species that spawned more often: undead binder (freq bonus 5) The monster species that spawned more often: insurmountable growth (freq bonus 18) The monster species that spawned more often: scone giant (freq bonus 20) The monster species that spawned more often: Larry (freq bonus 24) The monster species that spawned more often: bowazon (freq bonus 28) The monster species that spawned more often: fife growth (freq bonus 9) The monster species that spawned more often: mist golem (freq bonus 42) The monster species that spawned more often: hc thief (freq bonus 3) The monster species that spawned more often: sabi gnome (freq bonus 4) The monster species that spawned more often: squirtle (freq bonus 14) The monster species that spawned more often: polychrome ray (freq bonus 9) The monster species that spawned more often: ulcerated offended (freq bonus 20) The monster species that spawned more often: phonophotography condenser (freq bonus 48) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: automatic housecat The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: alien queen The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: trickster The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 14) Trap randomization happened for 1 in 788 traps Next attribute increase check would have come at turn 2091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (dim colored helmet) * skullcap (crazy helmet) * flack helmet (strip bandana) * crystal helm (long-hair helmet) * mining helm (wide metal helm) * field helm (wok-shaped helmet) * helm of safeguard (masked helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (poor gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (street boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (POWER DAMAGE BY HEALTH POINT) scroll of standard id (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of cure (ROLL INTO THE CAGE) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.