Leeroy, lawful male doppelganger Thalmor ----- ----- |... |..)|#########|...- |....[,,,,,,,,|...| | |.<.|########,|...| +| |...| #,|...| . +-- ----- #,|...--|--..| #,|.@I..[....| #,|..I.....{.- ----- | #,|............................... #,|...-|--- ..........-+--- -- | #,|...|$. ---- ..- #,|...| (( #,|...| ((| #,|...-----+------ -.-- ----- | #,|.......................=......| #,.------------------------------- #`,,,,,# [Leeroy the enemy of Talos] St8 Dx11 Co13 In13 Wi11 Ch7 ThaDopMalLaw Min:8 $179 HP-4(114) Pw84(84) AC0 Xp10/5341 Wt796/1730 T6214 Sat Par Cnf Bli Fea Stn Hal Latest messages You feel your life draining away! [-5 -> 17] Warning: HP low! Your mage plate mail deflects its attack. It bites you! [-3 -> 14] Warning: HP low! It kicks you! You dream that you hear the howling of the CwnAnnwn... [-7 -> 7] Warning: HP low! It bites you! [-1 -> 6] Warning: HP low! It bites you! [-5 -> 1] Warning: HP low! Your javelin skill deteriorates. It bites you! You die... Your inventory Amulets O - an uncursed amulet of reflection {0} Weapons # - 50 uncursed +0 dark elven arrows {1} # - an uncursed +0 iron saber {12} # - an uncursed +0 dwarvish mattock {48} # - 17 blessed +3 bullets {0} # - a cursed -2 pistol {8} # - an uncursed +0 elven short sword {12} # - a blessed +3 arrow {0} # - a * uncursed +0 droven crossbow {30} a - an uncursed +0 elven broadsword {30} c - a blessed +6 dark elven bow (alternate weapon; not wielded) {12} k - 22 uncursed +0 elven arrows (in quiver) {0} l - an uncursed +0 spetum {20} p - 6 uncursed +0 orcish spears {72} r - a heavily cursed -1 elven bow {12} s - an uncursed +0 fly swatter {4} t - a cursed -1 fly swatter {4} B - 9 uncursed +0 arrows {0} F - an uncursed +0 fly swatter {4} G - a blessed +0 dwarvish short sword {12} N - 9 cursed -2 darts {0} P - 101 uncursed +0 darts {0} R - 20 uncursed +0 crossbow bolts {0} S - an uncursed corroded +0 long sword (weapon in hand) {16} T - an uncursed +2 orcish short sword {12} U - 2 uncursed +0 orcish daggers {8} V - 20 blessed +0 darts {0} W - 3 uncursed poisoned +0 darts {0} X - an uncursed +0 orcish short sword {12} Y - a cursed -1 orcish dagger {4} Z - 23 uncursed +0 forbidden arrows {0} Armor b - an uncursed +0 elven mithril-coat {60} j - an uncursed +0 ring mail {100} u - an uncursed +0 school cap {3} x - an uncursed +0 pair of iron shoes {20} y - an uncursed +0 cloak of invisibility {4} z - an uncursed +0 pair of wedge sandals {2} I - an uncursed rusty +0 enchanted (of slow digestion) mage plate mail (being worn) {200} Comestibles h - an uncursed food ration {0} Q - an uncursed journeyman lichen corpse {20} Scrolls # - a blessed scroll of standard id {0} # - an uncursed scroll of standard id {0} # - a blessed scroll of mana {0} d - a cursed scroll of confuse monster {0} e - an uncursed scroll of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} m - 3 cursed scrolls of healing {0} C - a blessed scroll of teleportation {0} Spellbooks q - an uncursed spellbook of dig (0:0) {0} J - an uncursed finalized spellbook of wizard lock (4:3) {0} Potions # - a potion of unholy water {0} A - an uncursed potion of healing {0} D - an uncursed finalized potion of sleeping called object detection {0} K - the blessed potion of extra healing named Crushing Divinity {0} Rings # - an uncursed ring of poison resistance {0} # - a cursed ring of disarming {0} # - a cursed ring of invisibility {0} # - an uncursed ring of teleportation {0} o - a * uncursed ring of cold resistance {0} v - an uncursed ring of conflict {0} M - an uncursed +3 ring of increase damage {0} Wands # - an uncursed wand of create horde (0:2) {0} # - an uncursed wand of magic missile (0:2) {0} H - an uncursed wand of opening (0:3) {0} Tools # - an uncursed +0 pick-axe {32} # - an uncursed leather saddle {0} # - an uncursed tin opener {0} # - an uncursed partly used 0 candle (1571) {0} # - an uncursed magic whistle {0} # - a blessed medical kit {17} n - a cursed magic candle {0} w - a * uncursed bottle {1} E - an uncursed magic marker (0:22) {0} L - a * uncursed mirror {0} Gems # - an uncursed +1 rose quartz stone {1} # - a cursed -1 worthless piece of yellowish brown glass {1} # - a blessed +0 worthless piece of radiant glass {1} # - an uncursed +0 worthless piece of radiant glass {1} Contents of the medical kit: 4 * uncursed phials {8} 3 uncursed pills {0} 2 * cursed phials {4} a cursed pill {0} 5 uncursed bandages {5} Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 98% Armor drop chance was reduced to 66% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 928) The following skill became untrainable after a while: occult spells (turn 44899) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 42808) Number of artifacts generated was 0 Number of fake artifacts generated was 12 Your remaining amount of free polymorphs was 11 Monster spawn increase started at turn 113864 Monster spawn increase reached its maximum at turn 221209 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540582 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: pisaca lord (freq bonus 5) The monster species that spawned more often: trap warp fungus (freq bonus 24) The monster species that spawned more often: Grazzt (freq bonus 6) The monster species that spawned more often: fish rooftop (freq bonus 4) The monster species that spawned more often: astromech droid (freq bonus 6) The monster species that spawned more often: punker inauspiciously (freq bonus 4) The monster species that spawned more often: honed radian (freq bonus 28) The monster species that spawned more often: electrode (freq bonus 24) The monster species that spawned more often: farting woman (freq bonus 36) The monster species that spawned more often: Conny (freq bonus 6) The monster species that spawned more often: Carina (freq bonus 5) The monster species that spawned more often: icy ray (freq bonus 16) The monster species that spawned more often: gray jelly (freq bonus 2) The monster species that spawned more often: Galadriel (freq bonus 15) The monster species that spawned more often: neolithic turret (freq bonus 6) The monster species that spawned more often: shibold (freq bonus 12) The monster species that spawned more often: totally bad force patch (freq bonus 4) The monster species that spawned more often: nasty griffin (freq bonus 15) The monster species that spawned more often: hemophage (freq bonus 48) The monster species that spawned more often: dark potato (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 9) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: sand leaper The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: gnome adventuredin The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: petty roc The monster species that never randomly spawned: big implant trove The monster species that never randomly spawned: northerner The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: uncrossed fating The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 19) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 20) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 4) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 94) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Trap randomization happened for 1 in 163 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 11412 Strength training was 50 Dexterity training was 50 Wisdom training was 45 Constitution training was 50 You were sleep resistant You were paralyzed (-1) You were hallucinating (20) You were stunned (94) You were confused (198) You were blinded (104) You were stricken with fear (42) You had reduced magic cancellation. (2761) You were heterosexual You were prevented from having petrification resistance (384) You were prevented from having dimmopathy (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 2502 points of nutrition remaining You aggravated monsters You had slower digestion You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bella Swan, the Hell Brides and Hardcore Punk Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (270) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 93% 43% b - wizard lock 2 matter 0% 302% Techniques known in the end Name Level Status liquid leap 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Not Ready(3650) dazzle 6X Prepared(0) disarm 3 O Prepared(0) ward against flame 1X Prepared(0) draw energy 1X Prepared(0) iron skin 1X Prepared(0) Discoveries Amulets amulet of reflection (snot) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (cone-shaped helmet) * skullcap (celtic helmet) * flack helmet (echo helmet) * crystal helm (viking helmet) * mining helm (rural helmet) * field helm (twisted visor helmet) * helm of safeguard (rotating helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (odd pair of gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (nature boots) * boots of safeguard (erotic boots) cloak of invisibility (opera cloak) Scrolls scroll of healing (V RATE RISE BY DISTURB) scroll of mana (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (MULY SA CITA NUL) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (FINGER OF DEATH SELFZAP) scroll of create monster (CHE NON SONO IO) scroll called k (KTTDLWRGT) scroll of teleportation (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of tele level (XIXAXA XOXAXA XUXAXA) scroll of confuse monster (89 50 4E 47 0D 0A 1A 0A) Spellbooks spellbook of dig (exciting) spellbook of wizard lock (impregnated) Potions potion of sickness (anise seed) potion of sleeping called object detection (palmarosa) potion of water (clear) potion of healing (dirty) potion of extra healing (infusion) Rings ring of cold resistance (porcelain) ring of conflict (shining) ring of poison resistance (eyefloating) ring of disarming (alive) ring of invisibility (thallium) ring of teleportation (ivory) ring of increase damage (alexandrite) Wands wand of digging (degraded) wand of opening (omnipotent) wand of create horde (bristly) wand of magic missile (erroneous) Tools magic whistle (whistle) leather saddle (saddle) 0 candle (candle) medical kit (leather bag) magic candle (candle) mirror (looking glass) Gems rose quartz stone (pink) worthless piece of yellowish brown glass (yellowish brown) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 8 Level 8: <- You are here Vanquished creatures 3 killer bees a giant fly a normal ant a holding ant 0 giant force ants (1 created) a shock ant 0 giant lice (1 created) a white blob 0 slugs (1 created) 0 grating blobs (1 created) 4 tribbles 0 cockatoos (1 created) 3 jackals 0 foxes (1 created) a large weasel a wild dog a flying wild dog a gang guy 0 dogs (1 created) 2 wolves a guard dog 0 monotons (2 created) 0 land urchins (1 created) a poison sphere a scrawny cat a kitten 0 khajiits (1 created) a papier-mache tiger a feline cloud a jaguar a space goblin 0 redshirts (1 created) a hobbit a dwarven child 2 dwarves (3 created) a group dwarf a pick dwarf (2 created) a dental brace guy (2 created) 0 dwarf thieves (2 created) 0 small dog-men (1 created) 0 hobbit lords (1 created) a saberman a dwarf lord mutant a dwarven wizard a dwarven artillery wizard 0 church novices (2 created) 0 church preachers (1 created) a zaptrooper 4 flayer blowdarts 0 nibelungs (1 created) a deep one 0 nupperibos (1 created) a blue jelly a multi-hued jelly a kobold 8 pack kobolds (9 created) a pleasure a butcher (2 created) 0 kobold shamans (2 created) 0 werekobolds (2 created) a force swamp kobold an annoying leprechaun a baby mimic 0 mini mimics (1 created) 0 small mimics (2 created) 0 giant mimics (1 created) a mountain nymph a mountain force nymph a petty mountain nymph 0 goblins (4 created) 0 group goblins (1 created) a hobgoblin (2 created) 0 earth gases (1 created) 0 fiendish hobgoblins (1 created) 0 low snotlings (1 created) 0 hill orcs (2 created) 0 runts (4 created) 0 goblin raiders (1 created) 0 orc infantries (1 created) 0 Uruk-hai (1 created) 0 petty Uruk-hai (1 created) an orc shaman (4 created) 0 goblin fighters (1 created) 0 super goblins (1 created) 0 runt shamans (1 created) 0 war orcs (1 created) a papier-mache cow a rothe (2 created) 38 large rothes a lunatic rabbit a goat 2 sewer rats 0 visor sewer rats (1 created) 2 giant white cave mice (1 created) 2 giant rats (3 created) an eevee 0 bestia acerbi (1 created) a ferret a brain mole a tiny lurker a baby metroid 0 horn horses (1 created) 0 violent vorticeses (1 created) a vipertex an energy vortex 0 snails (1 created) a crawling maggot 0 undead worms (2 created) 0 baby long worms (1 created) 2 natural bugs 4 will-o'-teh-wisps 0 leshies (1 created) a two-winged shape a mohat 0 Rame Ducks (1 created) 0 gloombats (1 created) a baby red dragon a baby golden dragon a young black dragon 2 girl who looks like her name was Fannies 0 lichens (1 created) 0 werelichens (2 created) a passivity lichen an orange growth 2 green growths (1 created) 0 red molds (1 created) a shrieker (0 created) 2 violet fungi (0 created) 0 violet spores (1 created) a journeyman lichen (0 created) a disgusting mushroom (0 created) 0 fakers (1 created) a techno spore (0 created) a sub-gnome 3 gnomes (6 created) a gnome stalker (2 created) a gnome thief (3 created) 2 little grey aliens 0 panotties (1 created) 2 intermediate gnomes (4 created) 2 intercromes 4 gnome lords 3 gnome watchers (4 created) a group gnome lord 3 gnomish wizards (6 created) 0 grabbers (1 created) a packer an angsty gnome a gnome prostitute 2 deep gnomes (3 created) a deep gnome digger 2 inscribed gnomes a porn gnome 2 kestrels a Kop Reinforcer an Undead Sergeant 0 Uniform Kaptains (1 created) 0 petty kop kaptains (1 created) 2 mummies a gecko mummy a demented mummy an orc mummy an ogre mummy a small naga a porter gray ooze 0 nuclear slimes (1 created) 0 Lou's sneakers (1 created) a rattlesnake 2 garter snakes an undead snake 0 petty river moccasins (1 created) 0 green snakes (1 created) a tiny troll a vampiroid a Fanny's buckled sandal a grid xorn a perpetrator 0 baby monkeys (1 created) 4 insolent monkeys 0 space monkeys (1 created) 0 weremonkeys (1 created) a kobold zombie 3 crawling claws (4 created) 0 orc zombies (1 created) a kappa zombie 0 elf zombies (1 created) a human zombie 3 zombies a weaum zombie a drow zombie 0 giant zombies (1 created) a fly golem 0 petty scarecrows (1 created) 0 weapon golems (1 created) 0 dent golems (1 created) 0 friendly adventurers (1 created) 0 human thieves (2 created) a vicar a blubbering idiot 0 sailors (1 created) a battle-scarred veteran a yakuza member a karate scrub a maia a heretic 2 werelichens (0 created) 0 peasants (1 created) a force mugger a novice rogue a water thief a farting girl a werekobold (0 created) an asian girl 0 Woodland-elf rogues (1 created) a block-heeled girl a novice pretty magical girl 0 thalmors (1 created) 0 item masters (5 created) 0 shopkeepers (7 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a small boo 0 midghosts (1 created) a Joker Black 2 mist devils a succubus 0 tortoises (1 created) 0 functioning babelfish (1 created) a glam clam 2 newts a gecko an iguana (2 created) a large frog a gray mewlip 0 ravenous cream pies (1 created) 0 gold mimics (1 created) 0 creeping copper coinses (1 created) a novice dark wall 0 nulls (1 created) 0 apprentice medium walls (1 created) 0 octopogs (1 created) 0 mini rub monsters (1 created) 0 clear icky things (2 created) a low rub monster (4 created) 0 spear monsters (2 created) 0 rub monsters (1 created) 0 rub lancers (1 created) a small turret a spear turret (2 created) 0 fire troves (1 created) 0 cold troves (1 created) a confusion trove 0 sleep troves (1 created) 397 creatures born. 249 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 15 times You eaten meat 15 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 492 times You killed 185 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 12 times Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (74 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (42 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (17 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (13 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (36 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (188 of 540) long sword [Skilled] (max Expert) (310 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (73 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (138 of 160) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 8 with 26548 points, and 179 pieces of gold, after 6214 moves. Killer: a monster (octopog), while sleeping You were level 10 with a maximum of 114 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] * 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on * level 8. Killed by a monster (octopog), while sleeping. - [114] 4 21079 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (poscumbutt mummy). - [91] 5 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77]