Leeroy, lawful male doppelganger Thalmor -- --- --.--- -.- -....| . ---- |...-- -.-- ---|..-- -...---..-- |..|...-- -- ---- ---.........| |.....G.| |. |..--- |..%..^....-- -...^.| |. --....-- |.......@..---- --.....| --..-- ---......---.........Z..(-- |......| |.....--.....[%..........---.....---......| -...................--..| |......|......-- - ------------.........--......------ -...........G-- -............$..........................`..---.....G...| ------- -.......*.[----....---- ---.-----..GG..-| |...........[.....^...-- -.........@...| |...<........%......--- ------.......- --...--......*......| .....----.. -- ---...........| ......-- ---....--.--- .±.------ |*.------ -- - ---- [Leeroy the Heretic Hunter] St13 Dx15 Co13 In12 Wi6 Ch6 ThaDopMalLaw Min:8 $71 HP0(77) Pw104(104) AC-3 Exp9 T3050 Latest messages [-2 -> 34] The burrower gnome picks up a dwarvish roundshield named The Adventures of Huckleberry Finn {40}. The burrower gnome puts on a dwarvish roundshield named The Adventures of Huckleberry Finn {40}. The burrower gnome thrusts his orcish short sword. Your plate mail deflects the burrower gnome's attack. The wide-eyed tourist reads a scroll of healing {0}! The wide-eyed tourist looks better. You hit the burrower gnome! The underpants gnome picks up a crossbow bolt {0}. You hit the burrower gnome! The burrower gnome thrusts his orcish short sword. The burrower gnome hits you! [-11 -> 23] You hit the burrower gnome! The burrower gnome shoots 2 crossbow bolts! You are hit by the 1st crossbow bolt! [-10 -> 14] Warning: HP low! You are hit by the 2nd crossbow bolt! You die... Your inventory Weapons # - an uncursed +0 orcish short sword {12} # - 25 cursed +0 darts {0} # - an uncursed +0 rapier {12} # - 2 uncursed +3 arrows {0} # - an uncursed +0 orcish short sword {12} # - 6 uncursed +0 orcish spears {72} # - 22 uncursed rustproof +0 arrows {0} # - an uncursed +0 bow {12} # - an uncursed +0 orcish short sword {12} # - an uncursed +0 orcish short sword {12} # - 3 cursed -1 orcish spears {36} # - 25 heavily cursed +0 darts {0} # - an uncursed +0 bow {12} # - 20 uncursed +3 darts {0} # - an uncursed +0 iron saber {12} # - 5 uncursed +0 arrows {0} # - a cursed +0 bow {12} # - 7 cursed +2 arrows {0} # - an uncursed +0 bow {12} # - the uncursed +3 orcish dagger named Small Gods {4} # - 3 uncursed +4 orcish spears {36} # - 11 uncursed +0 orcish daggers {44} # - a cursed -1 orcish dagger {4} # - 23 blessed +1 darts {0} # - 21 blessed +1 arrows {0} # - an uncursed +0 bow {12} # - 3 blessed +1 orcish spears {36} # - an uncursed +0 cutting laser {10} # - an uncursed +0 dwarvish spear {12} # - an uncursed +0 axe {24} # - an uncursed +0 dwarvish mattock {48} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - the blessed +1 dark elven bow named Steelshade (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - an uncursed +0 glaive {32} n - 162 uncursed +0 darts {1} o - an uncursed +0 orcish short sword {12} s - 4 uncursed +0 crossbow bolts {0} v - a blessed +1 dwarvish short sword {12} z - 27 * uncursed +0 droven bolts {0} D - 26 cursed +0 crossbow bolts {0} G - an uncursed +0 trident {10} I - a blessed +1 bow {12} N - an uncursed +0 crossbow {20} O - 40 cursed +1 crossbow bolts {1} T - 96 uncursed +0 shuriken {3} W - an uncursed +0 power crossbow {20} Armor # - a blessed +2 plate mail {200} # - an uncursed +0 elven mithril-coat {60} # - an uncursed +0 dwarvish mithril-coat {60} # - an uncursed +0 pair of low boots {4} b - an uncursed -1 elven mithril-coat {60} i - an uncursed +0 dwarvish mithril-coat {60} j - an uncursed +0 plate mail (being worn) {200} r - an uncursed +0 dwarvish cloak {4} x - a cursed -2 pair of carrying boots {8} F - an uncursed +0 dwarvish iron helm {16} K - an uncursed +0 pair of iron shoes {20} S - an uncursed +0 enchanted (of flying) gnomish suit {20} Comestibles # - an uncursed tripe ration {0} # - an uncursed food ration {0} p - an uncursed porter lichen corpse {20} y - an uncursed lichen corpse {20} R - an uncursed cream pie {0} Y - an uncursed fortune cookie {0} Scrolls # - an uncursed scroll of identify {0} # - a heavily cursed scroll of healing {0} # - an uncursed scroll of cure {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} m - an uncursed scroll of taming {0} B - a blessed scroll of blank paper {0} E - an uncursed scroll of punishment {0} H - a blessed scroll of healing {0} M - an uncursed scroll of magic mapping {0} Q - an uncursed finalized scroll of identify {0} Z - a blessed scroll of identify {0} Spellbooks # - a cursed finalized spellbook of repair armor (3:4) {0} # - an uncursed spellbook of healing (0:5) {0} Potions # - an uncursed potion of oil (400) {0} # - a blessed potion of gain ability {0} # - a blessed finalized potion of object detection {0} t - an uncursed potion of gain ability {0} u - an uncursed finalized potion of object detection {0} A - a blessed finalized potion of salt water {0} Rings # - a blessed +2 ring of gain strength {0} U - an uncursed ring of protection from shape changers {0} Wands # - a cursed wand of magic missile (6:0) {0} # - a cursed wand of striking (0:0) {0} # - a cursed wand of magic missile (0:0) {0} Tools # - a cursed oil lamp (1092) {0} k - an uncursed stethoscope {0} w - an uncursed sack {5} C - an uncursed tin opener {0} J - a blessed charger {0} V - a * uncursed mirror {0} Gems # - an uncursed +0 worthless piece of radiant glass {1} L - 2 uncursed +0 worthless pieces of red glass {2} P - 2 uncursed +0 worthless pieces of blue glass {2} X - 2 uncursed +0 worthless pieces of green glass {2} Boulders/Statues q - an uncursed statue of a large fox {525} The statue of a large fox is empty. The sack is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 175 Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 99% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: club (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1254) The following skill became untrainable after a while: morning star (turn 7801) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 22240) Number of artifacts generated was 0 Number of fake artifacts generated was 10 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50500 Monster spawn increase reached its maximum at turn 124122 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 488036 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: gym leader (freq bonus 5) The monster species that spawned more often: haradrim warrior (freq bonus 12) The monster species that spawned more often: stone troll boss (freq bonus 24) The monster species that spawned more often: voicing chessman (freq bonus 12) The monster species that spawned more often: form changer (freq bonus 12) The monster species that spawned more often: poison spitter (freq bonus 4) The monster species that spawned more often: trainer (freq bonus 30) The monster species that spawned more often: helpful squirrel (freq bonus 4) The monster species that spawned more often: bright white force fungus (freq bonus 15) The monster species that spawned more often: drive train (freq bonus 4) The monster species that spawned more often: oddish (freq bonus 8) The monster species that spawned more often: rapha (freq bonus 24) The monster species that spawned more often: sophistry leaseholder (freq bonus 10) The monster species that spawned more often: tai chi girl (freq bonus 12) The monster species that spawned more often: gold draconian (freq bonus 9) The monster species that spawned more often: locksmith (freq bonus 32) The monster species that spawned more often: grain vortex (freq bonus 21) The monster species that spawned more often: ultramarine warp patch (freq bonus 36) The monster species that spawned more often: cold fusion elemental (freq bonus 12) The monster species that spawned more often: icer turret (freq bonus 18) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: short robotic gremlin The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: coquet usably pinned intransitively The monster species that never randomly spawned: sucker mold The monster species that never randomly spawned: Greta's lady pump The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: wrathier sultrier saccharinity The monster species that never randomly spawned: habitat tournament The monster species that never randomly spawned: Ky-Kiske The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 18) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 4) Trap randomization happened for 1 in 612 traps Next attribute increase check would have come at turn 4728 Strength training was 50 Dexterity training was 50 Wisdom training was 21 Constitution training was 29 You were sleep resistant You had the following problem: Monsters didn't respect Elbereth. (273) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 2018 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) dazzle 5X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (full helmet) * skullcap (crazy helmet) * flack helmet (celtic helmet) * crystal helm (hydra helmet) * mining helm (spired helmet) * field helm (greenery helmet) * helm of safeguard (horned helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (warped gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (roman sandals) * boots of safeguard (beautiful heels) carrying boots (balanced boots) Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (BOOBIE BLITZ) scroll of phase door (MORPH BALL) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (SWEETHEART BUNDLE) scroll of identify (FILLER) scroll of taming (SCHELLENOE KONTENOE) scroll of blank paper (unlabeled) scroll of punishment (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of magic mapping (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) Spellbooks spellbook of repair armor (dark green) spellbook of healing (stapled) Potions potion called confusion (crimson) potion of paralysis (fizzy) potion of oil (soapy) potion of gain ability (herbal) potion of object detection (instant coffee) potion of salt water (bitter) Rings ring called protection (plain) ring of gain strength (shining) ring of protection from shape changers (bright) Wands wand of digging (floating) wand of magic missile (electronic) wand of striking (ivy) Tools oil lamp (lamp) sack (bag) mirror (looking glass) Gems worthless piece of radiant glass (radiant) worthless piece of red glass (red) worthless piece of blue glass (blue) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 8 Level 8: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 239 times You killed 114 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (35 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (21 of 160) broadsword [Skilled] (max Expert) (258 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...