Leeroy, lawful male doppelganger Thalmor -+--- |..@| |.@.| |...| |@{.| ----- [Leeroy the Concordate Agent] St8 Dx7 Co11 In13 Wi11 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable if you tried to train it too early: petkeeping (turn 140) The following skill became untrainable after a while: two-weapon combat (turn 39862) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 28013) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 129755 Monster spawn increase reached its maximum at turn 154697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2005500 The monster class that cannot be genocided was golem The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: probe colony (freq bonus 30) The monster species that spawned more often: phasing dingo puppy (freq bonus 8) The monster species that spawned more often: clear horror (freq bonus 4) The monster species that spawned more often: kobold spellmaster (freq bonus 6) The monster species that spawned more often: ferrous horror (freq bonus 3) The monster species that spawned more often: Windows 95 (freq bonus 9) The monster species that spawned more often: red arremer (freq bonus 42) The monster species that spawned more often: animated hourglass (freq bonus 8) The monster species that spawned more often: sawing flew (freq bonus 4) The monster species that spawned more often: gremlin leader (freq bonus 30) The monster species that spawned more often: phase patch (freq bonus 4) The monster species that spawned more often: kobold high mage (freq bonus 6) The monster species that spawned more often: real punisher (freq bonus 16) The monster species that spawned more often: silver mushroom (freq bonus 18) The monster species that spawned more often: returned mage (freq bonus 12) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 12) The monster species that spawned more often: clock forest archer (freq bonus 30) The monster species that spawned more often: baby hydra (freq bonus 24) The monster species that spawned more often: werewaterelemental (freq bonus 8) The monster species that spawned more often: octopus (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 27) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 10) The monster species that never randomly spawned: way pusher The monster species that never randomly spawned: counselable tetany The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: magic-colored mushroom The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: jumping tortoise The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: queen bee The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 23) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 29) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 2) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 17) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 37) Trap randomization happened for 1 in 808 traps Next attribute increase check would have come at turn 2380 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (yellow helmet) * skullcap (twisted visor helmet) * flack helmet (black helmet) * crystal helm (wok-shaped helmet) * mining helm (anti-government helmet) * field helm (spinning helmet) * helm of safeguard (middle-earth helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (graffiti gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (rainbow boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SO INFERO NO) scroll of mana (LV FTS) scroll of phase door (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.