Leeroy, lawful male doppelganger Thalmor ----.- ... |...`| .....| |.@@.| |....| |....| +....| ------ [Leeroy the Concordate Agent] St15 Dx10 Co14 In12 Wi7 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 79% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 90% Food drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 25) The following skill became untrainable if you tried to train it too early: polymorphing (turn 150) The following skill became untrainable after a while: two-weapon combat (turn 33123) The following skill couldn't be trained before a certain turn number is reached: implants (turn 20490) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13777 Monster spawn increase reached its maximum at turn 63471 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1431027 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: dark warp fungus (freq bonus 2) The monster species that spawned more often: female samurai (freq bonus 4) The monster species that spawned more often: Leutkak (freq bonus 9) The monster species that spawned more often: pushgrave wostot (freq bonus 24) The monster species that spawned more often: baby cave lizard (freq bonus 24) The monster species that spawned more often: factualism coshed (freq bonus 6) The monster species that spawned more often: hitec fungus (freq bonus 32) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 18) The monster species that spawned more often: vampiric fungus (freq bonus 18) The monster species that spawned more often: Dispater (freq bonus 3) The monster species that spawned more often: dirty beam (freq bonus 9) The monster species that spawned more often: lick frocked (freq bonus 54) The monster species that spawned more often: dimensional portal (freq bonus 9) The monster species that spawned more often: maintain wine (freq bonus 9) The monster species that spawned more often: loud force patch (freq bonus 16) The monster species that spawned more often: memory elemental (freq bonus 6) The monster species that spawned more often: demonic jellyfish (freq bonus 12) The monster species that spawned more often: cutting turret (freq bonus 18) The monster species that spawned more often: Hairbeard (freq bonus 36) The monster species that spawned more often: octarine patch (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: greater daemon The monster species that never randomly spawned: blossoming pirouetting The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: elder yellow dragon The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: white arremer The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 24) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 23) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 90) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Trap randomization happened for 1 in 411 traps Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (296) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (mechanical helmet) * skullcap (deformed helmet) * flack helmet (celtic helmet) * crystal helm (long-hair helmet) * mining helm (musical helmet) * field helm (weeping helmet) * helm of safeguard (full helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (padded gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (heavy boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (ZLORFIK) * scroll of extra healing (GICCC) * scroll of greater mana restoration (PROFUSE WAXWORKS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.