Leeroy, lawful male doppelganger Thalmor ---------- |......... |...@.{..| .b..@....| ---------- [Leeroy the Concordate Agent] St8 Dx11 Co8 In12 Wi9 Ch13 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 400 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 98% Wand drop chance was reduced to 78% Potion drop chance was reduced to 99% Armor drop chance was reduced to 80% Tool drop chance was reduced to 79% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: club (turn 9) The following skill became untrainable if you tried to train it too early: body spells (turn 576) The following skill became untrainable after a while: chaos spells (turn 51896) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 61864) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 115012 Monster spawn increase reached its maximum at turn 174103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 596496 The monster class that cannot be genocided was ogre The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: team ant member (freq bonus 10) The monster species that spawned more often: stupid girl (freq bonus 10) The monster species that spawned more often: topaz mushroom (freq bonus 4) The monster species that spawned more often: evil elemental (freq bonus 15) The monster species that spawned more often: plush bear golem (freq bonus 54) The monster species that spawned more often: saiyan (freq bonus 12) The monster species that spawned more often: unsympathetically permutation (freq bonus 8) The monster species that spawned more often: commanding spirit (freq bonus 10) The monster species that spawned more often: gengar (freq bonus 8) The monster species that spawned more often: undead stargazer (freq bonus 8) The monster species that spawned more often: colorful indiscrete blab raglan marihuana (freq bonus 42) The monster species that spawned more often: numerologist burnishing (freq bonus 15) The monster species that spawned more often: magenta lichen (freq bonus 54) The monster species that spawned more often: karnel (freq bonus 15) The monster species that spawned more often: insurrectionist schoolchild (freq bonus 9) The monster species that spawned more often: mini permamimic (freq bonus 20) The monster species that spawned more often: crystal drake (freq bonus 40) The monster species that spawned more often: nethorn (freq bonus 5) The monster species that spawned more often: gremlin deathsucker (freq bonus 12) The monster species that spawned more often: Julchen's sneaker (freq bonus 15) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: Vanessa The monster species that never randomly spawned: polich The monster species that never randomly spawned: Bettina The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: hc bride The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: white stalk The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 39) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 17) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Trap randomization happened for 1 in 757 traps Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (448) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (fish bowl) * skullcap (bluy helmet) * flack helmet (bug-tracking helmet) * crystal helm (internet helmet) * mining helm (crazy helmet) * field helm (wok-shaped helmet) * helm of safeguard (scuba helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (covered pair of gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (persian boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (PAPOU) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (XUS MODA) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of extra healing (ROT THIRTEEN EBG GUVEGRRA) * scroll of greater mana restoration (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.