Leeroy, neutral male incantifier Kurwa ---+- |...| |$.@| +...| |...| ----- [Leeroy the Cheap Sex Slave] St11 Dx8 Co14 In8 Wi4 Ch20 KurIncMalNeu Dlvl:1 $0 HP17(17) Pw7(7) AC-6 Exp1 T3 Latest messages pair of red spell heels - This is a piece of armor. Color: red. Material: leather. Appearance: red sneakers. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This is a lovely pair of bang-red sneakers. If you kill a monster while wearing them, you will heal up a bit. Of course they also count as sexy flats. This footwear is high-heeled (stilettos, in fact) and causes red spells. They provide excellent AC and 5 points of magic cancellation. You don't know any spells right now. Pick an object. @ a human or elf or you (incantifier kurwa called Leeroy) Accessing Pokedex entry for kurwa... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical evil dragon scale shield - This is a piece of armor. Color: magenta. Material: dragonhide. Appearance: evil dragonhide shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). It's a shield that gives a ton of armor class and also a high blocking rate, but it does something nasty while you wear it... fleece stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes items in your inventory to display fleecy-colored strings. speedbug stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes the speed bug. covetous stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes covetous monsters to act more intelligently. # With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. Use this technique? [yn] (n) You strike a sexy pose with your heels! It is killed! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed -3 eerie cloak (being worn) {4} d - a cursed +1 momhat (being worn) {20} e - a heavily cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a heavily cursed -2 pair of red spell heels (being worn) {8} Scrolls h - an uncursed finalized scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed finalized scroll of trap detection {0} k - an uncursed finalized scroll of boss companion {0} l - a blessed scroll of relocation {0} m - 2 uncursed finalized scrolls of repair item {0} n - a blessed finalized scroll of repair item {0} o - 2 uncursed scrolls of repair item {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Gems p - a cursed +10 fleece stone q - a cursed +10 speedbug stone r - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: quad attacks You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 52% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 76% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: knife (turn 35) The following skill became untrainable if you tried to train it too early: protection spells (turn 52) The following skill became untrainable after a while: shield (turn 17458) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 32497) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64880 Monster spawn increase reached its maximum at turn 324710 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1801371 The monster class that cannot be genocided was nymph The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: crystal vortex (freq bonus 40) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 28) The monster species that spawned more often: nondescript spore (freq bonus 18) The monster species that spawned more often: carnivorous bag (freq bonus 28) The monster species that spawned more often: great sky dragon (freq bonus 9) The monster species that spawned more often: blazing fern sprout (freq bonus 24) The monster species that spawned more often: ergonomic gonif kanji descriptively begum misalignment (freq bonus 18) The monster species that spawned more often: large harpy (freq bonus 30) The monster species that spawned more often: clay spore (freq bonus 6) The monster species that spawned more often: gulch knickknack (freq bonus 20) The monster species that spawned more often: star laser (freq bonus 18) The monster species that spawned more often: timbal sunny (freq bonus 24) The monster species that spawned more often: jermlaine (freq bonus 36) The monster species that spawned more often: resolder strobilization (freq bonus 18) The monster species that spawned more often: undead draconian (freq bonus 12) The monster species that spawned more often: cutlet avenger (freq bonus 27) The monster species that spawned more often: blue dragon worm (freq bonus 30) The monster species that spawned more often: random fish (freq bonus 12) The monster species that spawned more often: trap vortex (freq bonus 28) The monster species that spawned more often: werepeeptoe (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 16) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: shimmerfly The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: quarterback tortoise The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: dream vortex The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 97) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 12) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 6) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became cyan. (0) You had the following problem: Your spells became red. (0) You had the following problem: Every item you put on automatically cursed itself. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 0% You leeched mana You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Not Ready(6143) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (disgusting cloak) momhat (anachrononononaut helmet) scaler mittens (covered pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (GEHMA DOENER) scroll of taming (STAT CANT DEBASE BY EN) scroll of trap detection (BOYTIT ZIDEC) scroll of boss companion (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of relocation (INE IGO PIO) scroll of repair item (RAIN FALL FROM SKY) scroll of healing (SUSY THENSE) scroll of mana (GO AWAY) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (POKEDEX REGISTRATION COMPLETE) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (6 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.