Leeroy, lawful male doppelganger Thalmor --- #.| ##---.#--### ---------------## -------- #,.......,,,### |.............-,##|......| ------------,--###.-##,,,# |.............|,,,...``..| |..........|,# ### ###,,#######|.............|###|```..`| --------- |..........|,## ######,,,,,,,,|.............| `...| |$).%.[.| |......u....,%######,,,,,#######,..............| ----- |(..[!!.|## |.....@@...|,,,,%,######,########--------------- |!..)?$.-,# -------&----,####,,# #,,,,,,,,,,,,,,,,,,,,,,# ---------,# ##,,,,,,,,,,,,# #,--------------------------,# #,###`,,#####,###### #,%...<....................-,# #,,--.----###,# ##|........................|,########## ##,|.....|`,,,# |........................|,,,,,,,,,,# #,......|,#### |..%.....................|,####----|-- ##|......,# --------------------------,,,,#|.....| |.....|## ####,#|...>.| ------- #,,.....|| ###------- [Leeroy the Whitegold Ambassador] St12 Dx10 Co11 In14 Wi11 Ch9 ThaDopMalLaw Dlvl:2 $55 HP0(47) Pw61(61) AC1 Xp5/245 Wt855/1590 T1383 Latest messages Your elven mithril-coat deflects the earth demon of Moloch's attack. "So I come here. As if is busy at preparing somethings!" The grunt nightmare of Moloch kicks you! You're on fire! [-9 -> 16] The grunt nightmare of Moloch kicks you! You're on fire! [-5 -> 11] The grunt nightmare of Moloch bites you! [-3 -> 8] Warning: HP low! The thalmor called Rulindil the whitegold ambassador thrusts his elven short sword at the earth demon of Moloch. The thalmor called Rulindil the whitegold ambassador misses the earth demon of Moloch. The thalmor called Rulindil the whitegold ambassador thrusts his elven short sword at the earth demon of Moloch. The thalmor called Rulindil the whitegold ambassador hits the earth demon of Moloch. The thalmor called Rulindil the whitegold ambassador points at the earth demon of Moloch, then curses. The thalmor called Rulindil the whitegold ambassador misses the earth demon of Moloch. Your elven mithril-coat blocks the grunt nightmare of Moloch's attack. The grunt nightmare of Moloch kicks you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - 14 uncursed +0 arrows {0} A - an uncursed +0 iron saber {12} Armor b - an uncursed stainless +3 elven mithril-coat (being worn) {60} Comestibles k - an uncursed drains rat corpse {20} l - an uncursed little wild pig corpse {200} m - an uncursed tortoise corpse {120} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of trap creation {0} z - a blessed scroll of healing {0} Potions B - an uncursed finalized potion of object detection {0} Rings v - an uncursed ring of invisibility {0} Wands t - an uncursed wand of cancellation (0:5) {0} D - an uncursed wand of healing (0:0) {0} Tools Y - an uncursed ice box {400} The ice box is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 15 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: hallu party You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 190 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 72% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: elemental spells (turn 214) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1890) The following skill became untrainable after a while: chaos spells (turn 59388) The following skill couldn't be trained before a certain turn number is reached: axe (turn 48650) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30012 Monster spawn increase reached its maximum at turn 136558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2159808 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Nora (freq bonus 15) The monster species that spawned more often: Minator Keelhauler (freq bonus 18) The monster species that spawned more often: killer kop (freq bonus 9) The monster species that spawned more often: holding ant (freq bonus 3) The monster species that spawned more often: transfix soothsaid (freq bonus 24) The monster species that spawned more often: lost ufo part (freq bonus 72) The monster species that spawned more often: blemmye (freq bonus 28) The monster species that spawned more often: orc mage (freq bonus 2) The monster species that spawned more often: battie (freq bonus 42) The monster species that spawned more often: vile demon (freq bonus 12) The monster species that spawned more often: wild one (freq bonus 3) The monster species that spawned more often: yellow ooze (freq bonus 9) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 4) The monster species that spawned more often: heckled sultriest (freq bonus 8) The monster species that spawned more often: kitsune (freq bonus 4) The monster species that spawned more often: tear gas onion (freq bonus 24) The monster species that spawned more often: harassed bravest copular (freq bonus 6) The monster species that spawned more often: albino force patch (freq bonus 6) The monster species that spawned more often: pentacoson (freq bonus 30) The monster species that spawned more often: weary pilgrim (freq bonus 12) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: regarding bothering The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: strickled fluttering The monster species that never randomly spawned: pain mister The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: redemand remunerating The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: supinate browser The monster species that never randomly spawned: uncertain vortex The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 31) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 49) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 3245 Strength training was 18 Dexterity training was 13 Wisdom training was 5 Constitution training was 42 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You were punished You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 700 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (frequent helmet) * skullcap (cone-shaped helmet) * flack helmet (etheric helmet) * crystal helm (masked helmet) * mining helm (aluminium helmet) * field helm (less helmet) * helm of safeguard (filtered helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (tar gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (heavy boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (FUCK OFF YOU MISS ASS) scroll of mana (AIR ELEMENTAL SPEED BEHOLDER) scroll of phase door (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of standard id (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of trap creation (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Potions potion of sleeping (gastric) potion called juice (fuming) potion of object detection (camo) Rings ring of invisibility (squeezable) Wands wand of cancellation (noticeable) wand of healing (octogonal) Tools ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 hobbit merchants (1 created) 7 pack kobolds a whnas a hidden kobold a pleasure a reston a small permamimic a downpullmondaine a goblin a submarine goblin 0 plain orcs (1 created) a b-type 2 drains rats 2 sand rats 0 grunt nightmares (1 created) 2 trembling bugs a red fungus (0 created) a freezing mucus (0 created) 0 intercromes (1 created) a Succubus Lieutenant (2 created) a minor corpse 4 hc beggars (1 created) a kasa-obake a friendly adventurer a white friar an errand boy an annoying idiot a mangy-looking leper a sanctimonious-looking preacher a karate scrub an alien an asgardian an incantifier 0 thalmors (1 created) 0 shopkeepers (1 created) an infernal an infernal potato 0 earth demons (1 created) 0 gray newts (1 created) 47 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 32 times You killed 30 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (52 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 1080 points, and 55 pieces of gold, after 1383 moves. Killer: a monster (grunt nightmare of Moloch) You were level 5 with a maximum of 47 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58] * 2 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (grunt nightmare of Moloch). - [47]