Leeroy, chaotic male randomized Korsair ------------ |..Z.......| |f.........| |@.........| ------------ [Leeroy the Lubber] St16 Dx13 Co17 In9 Wi7 Ch9 KorRanMalCha Dlvl:1 $0 HP13(13) Pw4(4) AC5 Exp1 T1 Latest messages Ahoy Leeroy, welcome to SlashEMExtended! Ye be a khaotic male randomized Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. Be kareful! New moon tonight. gully - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 14 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Armor drop chance was reduced to 88% Tool drop chance was reduced to 72% Food drop chance was reduced to 74% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 189) The following skill became untrainable after a while: matter spells (turn 19384) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 80792) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28313 Monster spawn increase reached its maximum at turn 150023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 361972 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: major demon (freq bonus 32) The monster species that spawned more often: slatted downer (freq bonus 102) The monster species that spawned more often: kroncopotaca (freq bonus 108) The monster species that spawned more often: capricorn desperation (freq bonus 38) The monster species that spawned more often: shoggoth (freq bonus 38) The monster species that spawned more often: interlocutory rocking (freq bonus 136) The monster species that spawned more often: green wolf cub (freq bonus 210) The monster species that spawned more often: centipede (freq bonus 34) The monster species that spawned more often: harrowbark wandle (freq bonus 117) The monster species that spawned more often: river orc (freq bonus 408) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 210) The monster species that spawned more often: platinum growth (freq bonus 105) The monster species that spawned more often: aligning ant (freq bonus 132) The monster species that spawned more often: evil mind flayer (freq bonus 280) The monster species that spawned more often: hungry stalk (freq bonus 102) The monster species that spawned more often: bright blue jelly (freq bonus 34) The monster species that spawned more often: hungry force fungus (freq bonus 66) The monster species that spawned more often: ojyama puyo (freq bonus 312) The monster species that spawned more often: nasty beam (freq bonus 210) The monster species that spawned more often: clock golem (freq bonus 140) The monster species that spawned more often: stamen cypriot (freq bonus 204) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: hoop indwell recommitted The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: hobbit master thief The monster species that never randomly spawned: concurrence goldfish The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: promodern regularizer mestiza The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 73) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 55) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 5) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (frade mantle) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (buffalo boots) * elven cloak (faded pall) Scrolls scroll of healing (EKNA EKNAD) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (LUX IS BAD AT NH) * scroll of greater mana restoration (BEARD BURGER MASTER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.