Leeroy, neutral female scurrier Gangster ------ |....| |....| |.$..| |.@..+ --+--- [Leeroy the Low Thug] St15 Dx7 Co12 In10 Wi8 Ch9 GanScuFemNeu Dlvl:1 $0 HP13(13) Pw4(4) AC10 Exp1 T2 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female scurrier Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. You begin fighting with a weapon and your left hand. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 290 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 129 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 88% Potion drop chance was reduced to 99% Tool drop chance was reduced to 70% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: bow (turn 3) The following skill became untrainable if you tried to train it too early: sexy flats (turn 96) The following skill became untrainable after a while: shuriken (turn 37786) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 17045) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77010 Monster spawn increase reached its maximum at turn 175671 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5055696 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quadruped (freq bonus 3) The monster color that was spawned more often: cyan (freq bonus 10) The monster species that spawned more often: cyan force patch (freq bonus 16) The monster species that spawned more often: colorful warp fungus (freq bonus 30) The monster species that spawned more often: Inspector Sergeant (freq bonus 32) The monster species that spawned more often: LN 3&Qx4{8Wy>c~ o8tE<^Me,vw)O (freq bonus 10) The monster species that spawned more often: ancient orange dragon (freq bonus 26) The monster species that spawned more often: detriment headhunt ascender (freq bonus 5) The monster species that spawned more often: dark nightmare (freq bonus 40) The monster species that spawned more often: powerdig troll (freq bonus 5) The monster species that spawned more often: up-throwing turret (freq bonus 10) The monster species that spawned more often: octopode (freq bonus 24) The monster species that spawned more often: vacuum patch (freq bonus 18) The monster species that spawned more often: retriever (freq bonus 10) The monster species that spawned more often: corpse-candle (freq bonus 16) The monster species that spawned more often: Pegasus (freq bonus 28) The monster species that spawned more often: You missed the percenttpercenti! (freq bonus 24) The monster species that spawned more often: eldritch warp fungus (freq bonus 24) The monster species that spawned more often: reconveyed decahedron (freq bonus 48) The monster species that spawned more often: epithelium barely (freq bonus 10) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 21) The monster species that spawned more often: pellet mage (freq bonus 16) The monster trait that was more common: monsters that make chicken sounds (freq bonus 5) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: sheep The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: hardstand oakland The monster species that never randomly spawned: wild woman The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: cemetery disabling The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 32) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 121) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 25) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 10) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 54) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 224 traps Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having dimmopathy (0) You had infravision You had 1499 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (378) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (CURSE THE CURSES INTERFACE) scroll of standard id (REDEM SHIN) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of extra healing (RGB ZNFUVAALL CRERIBQ) * scroll of greater mana restoration (OGTH LOAM MDSK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gangster... You and Counterfeit escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.