Leeroy, lawful male doppelganger Thalmor ---------------- -------------- |..............| --------####|............| |..............| |......-,,,%........<....| |..............| |......|####|............| |..............| |>.....| |............| |..............| |......| |............| -|---------.----################------q-####-------------- #,,,,,,,,,#[,,,,,,,,,,,,,,,,,,,,,,,@,@,,,,,,,,,,,,,,,# ###,,,,,,##################---------#########-----|-,# #,###### ##|.......| |.....|,############# -.---------- #,-.......| |.....|,,,,,,,%,,,,,# |..........|##----------,|.......| |...$.|########----.- |`..........,#|........|,|.......| |..+..| |....| |..........|,#|.........,|.......| |.....|########|....| |..........|,,.........|#|.......| |......,,,,,,,#|....| ------------##---------- --------- -------######,#|....| #,,.....| ###------ [Leeroy the Whitegold Ambassador] St16 Dx11 Co9 In12 Wi9 Ch11 ThaDopMalLaw Dlvl:3 $34 HP-2(34) Pw49(49) AC3 Xp4/151 Wt177/1620 T1778 Latest messages Your elven mithril-coat blocks the theme boar's attack. You just miss the theme boar. The theme boar butts you! [-3 -> 26] Your elven mithril-coat blocks the theme boar's attack. You hit the theme boar. The theme boar butts you! [-8 -> 19] The theme boar butts you! [-7 -> 12] You hit the theme boar. The theme boar butts you! [-2 -> 10] The theme boar butts you! [-6 -> 4] Warning: HP low! You hit the theme boar. The theme boar just misses! The theme boar butts you! You die... Your inventory Amulets m - a cursed amulet of strangulation {0} Weapons a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed -2 dark elven bow (weapon in hands) {12} d - 49 uncursed +0 dark elven arrows (in quiver) {1} k - the uncursed +2 battle-axe named Ringil {48} o - an uncursed +0 stygian pike {10} q - an uncursed +0 bow {12} u - 22 uncursed +0 silver arrows {0} x - a blessed +0 dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} j - a cursed scroll of enchant weapon {0} n - a blessed scroll of healing {0} t - an uncursed scroll of item genocide {0} w - a blessed scroll of punishment {0} Spellbooks l - an uncursed spellbook of turn undead (5:0) {0} Wands v - an uncursed wand of light (0:12) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: quad attacks You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 254 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 33% chance Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 81% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Tool drop chance was reduced to 55% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: body spells (turn 43) The following skill became untrainable if you tried to train it too early: protection spells (turn 19240) The following skill became untrainable after a while: protection spells (turn 18100) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 25299) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49890 Monster spawn increase reached its maximum at turn 254310 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1766886 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: epaulette debunk (freq bonus 24) The monster species that spawned more often: orange colony (freq bonus 36) The monster species that spawned more often: compressibility stearic (freq bonus 42) The monster species that spawned more often: admonisher (freq bonus 8) The monster species that spawned more often: doily tarted (freq bonus 18) The monster species that spawned more often: gain floored (freq bonus 14) The monster species that spawned more often: hunter bee (freq bonus 42) The monster species that spawned more often: actual vampire bat (freq bonus 24) The monster species that spawned more often: metalchuck (freq bonus 18) The monster species that spawned more often: huge pile of evasive coins (freq bonus 5) The monster species that spawned more often: hishi mochi (freq bonus 36) The monster species that spawned more often: pesky undead devilfish (freq bonus 10) The monster species that spawned more often: overacted priest (freq bonus 4) The monster species that spawned more often: canary (freq bonus 6) The monster species that spawned more often: restacked chinchilla (freq bonus 33) The monster species that spawned more often: squeaking lich (freq bonus 96) The monster species that spawned more often: octarine warp fungus (freq bonus 42) The monster species that spawned more often: assassin (freq bonus 20) The monster species that spawned more often: stone elemental (freq bonus 16) The monster species that spawned more often: hellbound spirit (freq bonus 10) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 12) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: Otiax The monster species that never randomly spawned: generic error The monster species that never randomly spawned: eloi The monster species that never randomly spawned: dark green sentai The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: deceiving force patch The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 25) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 18) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 23) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 166) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 13) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 5254 Strength training was 8 Dexterity training was 11 Wisdom training was 3 Constitution training was 42 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1677 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 87% Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of strangulation (heart) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (RNG helmet) * skullcap (meteoric helmet) * flack helmet (mechanical helmet) * crystal helm (full helmet) * mining helm (rural helmet) * field helm (netradiation helmet) * helm of safeguard (guzzle helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (velvet gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels stone (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (chess boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (WE WILL HURT YOU) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (GEHMA DOENER) scroll of cure (GIMME A LITTLE SPANKING) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (LOOKIE WHAT I FOUND) scroll of enchant weapon (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of item genocide (STAT STUNT IS MORE IMPORTANT) scroll of punishment (NOM STYL STUNT IS FLY STYL) Spellbooks spellbook of turn undead (scrawled) Wands wand of light (painted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 23 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (36 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (33 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...