Leeroy, lawful male doppelganger Thalmor ----------- --- --- --- ------- |.........+ . .. . ..... |...<.....| |.-------------.------.--------...---- |........>| |$|......|......|==.=|.|(((.((|.&-...| |.......... |.|......|......|=.==|.|(((( |..| ...| -|--------- |(|.............|... |.|... |..| | | #,# |.|...%..|......|-|---.--|-----..----- | #,# .--|--.------|--.........&....@..=....-- -- --- | #,# |....F.....c.c..c....{..........@................| #,## |.---.-|------|--......-------|----..............| #,,# |.| ..... ...------.| ... ..------ -- | #-|---- |.|......| .....| |.| ($!%%$ .| |....| |........|......| .| .$..$...| | |....| ,..|......|......| |.| $$..?!!.%| |....| ########,..--------------- -.------------ |....|##%#,#,#,,|.... . |.....%^^,`,,,,#------ --- ------########## [Leeroy the Heretic Hunter] St12 Dx8 Co10 In12 Wi16 Ch6 ThaDopMalLaw Dlvl:5 $107 HP0(60) Pw102(102) AC5 Xp7/994 Wt1184/1620 T3243 Ftg Dim Latest messages Where do you want to leap to? (For instructions type a ?) You liquify! You catch the spined devil in your acid trail! The acid burns the spined devil! You catch the invisible thalmor called Leeroy the heretic hunter in your acid trail! The acid burns the invisible thalmor called Leeroy the heretic hunter! You reform! The thalmor called Rulindil the whitegold ambassador thrusts his elven spear at the spined devil. The thalmor called Rulindil the whitegold ambassador misses the spined devil. The thalmor called Rulindil the whitegold ambassador thrusts his elven spear at the spined devil. The thalmor called Rulindil the whitegold ambassador misses the spined devil. The thalmor called Rulindil the whitegold ambassador points at the spined devil, then curses. The spined devil's splint mail blocks the thalmor called Rulindil the whitegold ambassador. "Unlimited POWER!!!!!" # "Unlimited POWER!!!!!" The invisible thalmor called Leeroy the heretic hunter swings his sledge hammer. The invisible thalmor called Leeroy the heretic hunter hits you! You die... Your inventory Weapons a - a blessed +1 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +0 axe {24} u - an uncursed +0 dart {0} v - 7 uncursed +3 darts {0} y - an uncursed +0 two-handed sword (weapon in hands) {60} N - an uncursed poisoned +0 dart {0} Q - an uncursed +0 axe {24} T - an uncursed +0 hugging boot {5} V - a cursed +0 spear {12} Armor b - an uncursed +0 elven mithril-coat {60} o - a blessed +2 bronze plate mail (being worn) {200} F - an uncursed +0 clockloak {4} Comestibles D - 3 uncursed bananas {0} Scrolls e - 3 uncursed scrolls of healing {0} f - an uncursed very burnt scroll of healing {0} g - 3 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of blank paper {0} H - a blessed scroll of standard id {0} Spellbooks A - an uncursed spellbook of charm monster (0:4) {0} Potions n - an uncursed potion of full healing {0} s - an uncursed potion of radium {0} I - an uncursed potion of fruit juice {0} L - an uncursed potion of paralysis {0} U - an uncursed finalized potion of extra healing {0} Rings X - an uncursed ring of conflict {0} Wands q - an uncursed wand of create monster (0:8) {0} S - an uncursed wand of locking (0:0) {0} Tools w - an uncursed chest {750} P - a * uncursed mirror {0} W - a * uncursed bottle {1} Gems R - an uncursed +0 fluorite stone {1} The chest is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 92% Wand drop chance was reduced to 88% Implant drop chance was reduced to 78% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 62% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: whip (turn 6) The following skill became untrainable if you tried to train it too early: crossbow (turn 10241) The following skill became untrainable after a while: riding (turn 44737) The following skill couldn't be trained before a certain turn number is reached: bow (turn 13426) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59551 Monster spawn increase reached its maximum at turn 190171 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1785896 The monster class that cannot be genocided was mimic The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: sludge warp fungus (freq bonus 15) The monster species that spawned more often: deep sea drowning fish (freq bonus 21) The monster species that spawned more often: commander northward (freq bonus 14) The monster species that spawned more often: teasing nymph (freq bonus 16) The monster species that spawned more often: athwart disciplined (freq bonus 6) The monster species that spawned more often: stardust stalk (freq bonus 42) The monster species that spawned more often: covetous hill orc (freq bonus 24) The monster species that spawned more often: sexual turret (freq bonus 15) The monster species that spawned more often: jaguar (freq bonus 15) The monster species that spawned more often: evil boomer (freq bonus 15) The monster species that spawned more often: ice eel (freq bonus 12) The monster species that spawned more often: totally bad force patch (freq bonus 18) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 8) The monster species that spawned more often: tangle bureaucracy (freq bonus 14) The monster species that spawned more often: psi ray (freq bonus 8) The monster species that spawned more often: disintegration ant (freq bonus 10) The monster species that spawned more often: draugrog (freq bonus 30) The monster species that spawned more often: division thief (freq bonus 15) The monster species that spawned more often: evil stalk (freq bonus 7) The monster species that spawned more often: caracol dendrological (freq bonus 14) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: ice heel lady The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: alien speedcrone The monster species that never randomly spawned: indefatigability vapourer The monster species that never randomly spawned: lethe slime The monster species that never randomly spawned: imposter mortally The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 3) Trap randomization happened for 1 in 796 traps Next attribute increase check would have come at turn 3597 Strength training was 49 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 You were sleep resistant You were dimmed (11) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having free action (0) You saw invisible You had infravision You had -84 points of nutrition remaining You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 84% Techniques known in the end Name Level Status liquid leap 7 R Reloading(692) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(4510) phase door 7 R Reloading(747) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (mechanical helmet) * skullcap (celtic helmet) * flack helmet (tight helmet) * crystal helm (resounding helmet) * mining helm (radio helmet) * field helm (crazy helmet) * helm of safeguard stone (gemmed helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (graffiti gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (irregular boots) * boots of safeguard (blue sneakers) clockloak (opera cloak) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (BYE BITCH) scroll of phase door (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of standard id (NOGROKO) scroll of cure (BUSTER HYMEN) * scroll of extra healing (LAST AUX SPROING) * scroll of greater mana restoration (GNAY GNIY) scroll of teleportation (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of genocide (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of blank paper (unlabeled) Spellbooks spellbook of charm monster (nonexistant) Potions potion of levitation (nanika) potion of full healing (pseudo-violet) potion of radium (castor bean) potion of fruit juice (aquamarine) potion of paralysis (bitter) potion of extra healing (fizzy) Rings ring of conflict (organic) Wands wand of create monster (noticeable) wand of locking (underestimated) Tools chest (wooden container) mirror (looking glass) Gems fluorite stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant 3 giant ticks (2 created) an acid boob a tribble 0 cockatrices (4 created) 2 jackals 0 foxes (1 created) a marten a wizard eye 2 floating eyes 0 kittens (1 created) a mummified cat a force dwarf a minidemon a kobold (2 created) a fallen a mud kobold a butcher a large kobold 0 gizards (1 created) a little leprechaun a neevil 0 orcs (1 created) a mobgoblin a timid goblin 0 rock piercers (1 created) 4 little pigs (5 created) 0 rothes (2 created) a sewer rat 3 recluse spiders 0 ponies (1 created) 0 bore worms (1 created) 2 crawling maggots 3 evasive maggots a sukiya 0 yellow lights (1 created) an egg-laying mammal an emu a lichen 0 brown growths (1 created) a green mushroom (0 created) a cyan growth a sucker growth 0 mind growths (1 created) 2 gnome stalkers a gnomish wizard a Policeman Sergeant a mummy (2 created) a small snake a lesser visor hulk a vampiroid a vampire spawn a kobold zombie 2 dwarf zombies a chimney sweep 0 drunkards (1 created) a filthy street urchin 3 sailors a boil-covered wretch a village idiot an annoying idiot a bumbling priest an agent of the black market a maia an alien 0 cursers (1 created) an immunizer a weregridbug a cutpurse 3 muggers (4 created) a tender asian girl 0 thalmors (2 created) 0 shopkeepers (3 created) 0 watchmen (2 created) 0 watch captains (3 created) a minighost 0 spined devils (3 created) a hata-hata 2 newts an iguana a killer apple (2 created) a floor grue a novice dark wall 0 octopogs (1 created) 118 creatures born. 83 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 97 times You killed 57 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (36 of 160) polymorphing [Unskilled] (max Expert) (6 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (54 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (17 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 4313 points, and 107 pieces of gold, after 3243 moves. Killer: a monster (invisible thalmor called Leeroy) You were level 7 with a maximum of 60 hit points when you died. You reached the 57th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 192834 Bluescreen-Mas-Hum-Fem-Cha died in The Dungeons of Doom on level 19. Killed by an acid ray. - [137] 55 4404 Leeroy-Tha-Unm-Mal-Cha died in Space Base on level 4. Killed by a bullet. - [56] 56 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101] *57 4313 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom * on level 5. Killed by a monster (invisible thalmor called Leeroy). - [60] 58 4187 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [87] 59 3944 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (invisible thalmor called Rulindil), while helplessly knocked out. - [59]