Leeroy, lawful male doppelganger Thalmor ---+-------- |..........| |..........| |..........| .........@.| |..$....@..| ------------ [Leeroy the Concordate Agent] St10 Dx16 Co9 In9 Wi12 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 217 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 88% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: martial arts (turn 290) The following skill became untrainable after a while: matter spells (turn 23874) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 49343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51596 Monster spawn increase reached its maximum at turn 109158 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3401000 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: blue spore (freq bonus 8) The monster species that spawned more often: rust piercer (freq bonus 24) The monster species that spawned more often: indigo mold (freq bonus 4) The monster species that spawned more often: pink ooze (freq bonus 8) The monster species that spawned more often: large snake (freq bonus 24) The monster species that spawned more often: giant lamprey (freq bonus 14) The monster species that spawned more often: Isengard orc (freq bonus 12) The monster species that spawned more often: mirror patch (freq bonus 8) The monster species that spawned more often: gracious maid (freq bonus 4) The monster species that spawned more often: swather said nondairy (freq bonus 60) The monster species that spawned more often: old black dragon (freq bonus 8) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 72) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 48) The monster species that spawned more often: guardian lich (freq bonus 18) The monster species that spawned more often: crimson colony (freq bonus 5) The monster species that spawned more often: stone golem (freq bonus 14) The monster species that spawned more often: Gravity Kop (freq bonus 18) The monster species that spawned more often: bigsting ant (freq bonus 27) The monster species that spawned more often: thermometrical chia jesse (freq bonus 6) The monster species that spawned more often: inkiest nittier (freq bonus 60) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster species that never randomly spawned: air eye The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: integral mushroom The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: black snake The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: ghetto fungus The monster species that never randomly spawned: unbalanced idiot The monster species that never randomly spawned: shaped spore The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 55) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 35) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 50) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 14) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 23) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 12) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 18) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 17) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 99) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 4) Trap randomization happened for 1 in 110 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (filtered helmet) * skullcap (complete helmet) * flack helmet (black helmet) * crystal helm (netradiation helmet) * mining helm (thinking helmet) * field helm (viking helmet) * helm of safeguard (padded helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (covered pair of gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (explosive boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (TLON UQBAR) scroll of mana (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of phase door (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of standard id (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (MODD ARCHWILIO) * scroll of extra healing (SERGEANT MC SHITHEAD) * scroll of greater mana restoration (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.