Leeroy, lawful male doppelganger Thalmor ####, ##,,,,, ------ #,#####,#####,,###,##------.--- ....--#,,,,,,,?,,,,,## #,,,|....<...| -...|#,,###.######## ##,-........| |@.@.,,, ... ##|........| |...|##,|...... ---------- -.}.| ........ .}.-- |........ ----- |.........| ----------- [Leeroy the Concordate Agent] St12 Dx7 Co22 In17 Wi6 Ch7 ThaDopMalLaw Dlvl:1 $55 HP13(15) Pw17(17) AC7 Exp1 T44 Latest messages You see here 5 gold pieces {0}. 5 gold pieces. The door opens. You see here a scroll labeled LOMA ZATH AION ACHTHASE MA {0}. The kobold throws an orcish dagger! You are hit by an orcish dagger. [-1 -> 14] There is nothing here to pick up. The kobold wields a fauchard {24}! The kobold thrusts a fauchard. You are hit by a fauchard! [-2 -> 13] You kill the kobold! The grid xorn eats 29 darts {0}! You kill the grid xorn! i - a fauchard {24}. j - 11 rocks {0}. There is a wall in the way! (4x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed -3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} i - an uncursed +1 fauchard {24} Armor b - an uncursed -2 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Gems j - 11 uncursed +1 rocks {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 322 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 46% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 82% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 84% Tool drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: shield (turn 1512) The following skill became untrainable after a while: attack spells (turn 51382) The following skill couldn't be trained before a certain turn number is reached: sling (turn 36818) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 82710 Monster spawn increase reached its maximum at turn 481410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2808486 The monster class that cannot be genocided was major demon The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: toxic cat (freq bonus 30) The monster species that spawned more often: quaked shallower (freq bonus 12) The monster species that spawned more often: clawclaw hobbit (freq bonus 36) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 8) The monster species that spawned more often: water sphere (freq bonus 54) The monster species that spawned more often: dark mimic (freq bonus 15) The monster species that spawned more often: creeping adamantite coins (freq bonus 15) The monster species that spawned more often: High-elf (freq bonus 8) The monster species that spawned more often: ancient white world champion (freq bonus 24) The monster species that spawned more often: flame lord (freq bonus 6) The monster species that spawned more often: Ancano (freq bonus 60) The monster species that spawned more often: ferrous fungus (freq bonus 7) The monster species that spawned more often: burning fern sprout (freq bonus 21) The monster species that spawned more often: poison turret (freq bonus 8) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 15) The monster species that spawned more often: grave wight (freq bonus 5) The monster species that spawned more often: sexual turret (freq bonus 5) The monster species that spawned more often: skeleton naga (freq bonus 32) The monster species that spawned more often: elder white dragon (freq bonus 30) The monster species that spawned more often: fire bird (freq bonus 36) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 5) The monster species that never randomly spawned: techno stalk The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: taxational homesite humpy inhumer The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 38) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Trap randomization happened for 1 in 427 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 185 Strength training was -1 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1454 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (41) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (plumed helmet) * skullcap (crested helmet) * flack helmet (bluy helmet) * crystal helm (meso helmet) * mining helm (brick helmet) * field helm (aluminium helmet) * helm of safeguard (dream helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (transparent gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (blue sneakers) * boots of safeguard (castlevania boots) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (TUOE DISNI) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (TEPER VY MERTVY) * scroll of greater mana restoration (BOYTIT ZIDEC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 minidemons (1 created) a kobold a grid xorn 0 thalmors (1 created) 0 newts (1 created) 5 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You quit in The Dungeons of Doom on dungeon level 1 with 83 points, and 55 pieces of gold, after 44 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.