Leeroy, chaotic male scurrier Paladin --------.- |........| |...f....| |...@....| -- --+---- [Leeroy the Fighter of Law] St3 Dx8 Co11 In6 Wi7 Ch9 PalScuMalCha Dlvl:1 $1 HP21(21) Pw19(19) AC-1 Exp1 T1 Latest messages Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male scurrier Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: freezopathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 73% Wand drop chance was reduced to 93% Potion drop chance was reduced to 82% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: whip (turn 259) The following skill became untrainable after a while: shuriken (turn 14313) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 12032) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30561 Monster spawn increase reached its maximum at turn 299031 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 896060 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: directional respected (freq bonus 48) The monster species that spawned more often: inverter turbulent (freq bonus 36) The monster species that spawned more often: vividly indexing (freq bonus 6) The monster species that spawned more often: lammed standardizable (freq bonus 8) The monster species that spawned more often: rottener blowsier (freq bonus 28) The monster species that spawned more often: zombieman (freq bonus 42) The monster species that spawned more often: great golden dragon (freq bonus 6) The monster species that spawned more often: killertrice (freq bonus 6) The monster species that spawned more often: monoton (freq bonus 12) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 10) The monster species that spawned more often: allocation slime (freq bonus 15) The monster species that spawned more often: arcane butcher (freq bonus 12) The monster species that spawned more often: werewinterstiletto (freq bonus 5) The monster species that spawned more often: anti-vampire (freq bonus 16) The monster species that spawned more often: bright green jelly (freq bonus 4) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 4) The monster species that spawned more often: sand-dweller (freq bonus 36) The monster species that spawned more often: absent force patch (freq bonus 16) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 40) The monster species that spawned more often: hypothesize athlete (freq bonus 40) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: inutile sharpened The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: Ii Shenlong The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: tawdriest tightest bop swimmingly snappily The monster species that never randomly spawned: chaos warlord The monster species that never randomly spawned: platinum dragon bat The monster species that never randomly spawned: premiere mythical The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 16) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 15) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 13) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 61) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 64) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 4) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 902 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (ACME) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (PATENT PENDING) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (IDE BY 0) Spellbooks spellbook of healing (raw) Rings ring of warning (opal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.