Leeroy, lawful male doppelganger Thalmor ################### ################### #####---------##### --------------#####,...#.###|##### |............-,####,|.###.##|#------ ############ ----------- ##|........%...|,####,|..###..|,-....|## #),,,,,,,,,# |.........| #,.............|,####,|....#...,|<....,# #####-----)-------- |.........| #,--------------,####,---------,.....|,# |............| |.........|###@# #,,,,,,#,,#######,,|....|,# ###|............| |..........,,F`# ###,##,,,,# ###|....|,# #,,.............| |.........|#### #,#####,######## ------,## #,#|............| |.........| #,-----,,,,,,,,#### #,,# #,#-------------- |.........| #,|...|,######,,,,######,##### #,# |.........| #`|.##|,# ####,,,,,,,,,,,,# #,# |.........| |....,# ########,#--.---,# ---|------- -----## #,#|#...|,# #,# #,,..(..-%# ### ###|>...|## ------ [Leeroy the Heretic Hunter] St9 Dx16 Co6 In14 Wi8 Ch9 ThaDopMalLaw Dlvl:3 $71 HP0(44) Pw90(90) AC0 Xp7/767 Wt830/1290 T3320 Latest messages The devilish potato wields an orcish dagger {4}! You hit the disgusting mushroom. The disgusting mushroom turns to flee! You hit the disgusting mushroom! You inhale a cloud of spores! The spores were poisoned! [-9 -> 11] You are splashed by the disgusting mushroom's acid! [-4 -> 7] Warning: HP low! The disgusting mushroom touches you! [-1 -> 6] Warning: HP low! [-1 -> 5] Warning: HP low! The disgusting mushroom touches you! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! You die... Your inventory Amulets G - a cursed amulet of restful sleep {0} O - a blessed amulet of magical breathing {0} Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} s - 60 uncursed +0 darts {0} u - an uncursed +0 sawed-off shotgun {15} w - an uncursed +0 mace {12} x - an uncursed +0 metal sling {2} y - an uncursed +0 dagger {4} z - a cursed -2 elven broadsword (weapon in hand) {30} A - an uncursed +0 lucern hammer {60} B - an uncursed +0 elven dagger {4} D - an uncursed +0 morning star {48} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} r - an uncursed +0 mummy wrapping {2} N - an uncursed +0 elven cloak {4} Comestibles l - 2 uncursed cream pies {0} t - an uncursed spore lichen corpse {20} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} E - an uncursed scroll of teleportation {0} L - a blessed scroll of mana {0} Spellbooks o - an uncursed spellbook of free action (4:1) {0} Potions I - an uncursed finalized potion of speed {0} J - an uncursed potion of fear {0} Rings F - a heavily cursed -7 ring of gain constitution {0} Tools j - an uncursed medical kit {26} n - an uncursed leather leash {0} v - an uncursed large box {500} Contents of the medical kit: a * uncursed phial {2} a blessed bandage {1} a * blessed phial {2} a * uncursed phial {2} 8 * uncursed phials {16} 11 uncursed pills {0} 3 uncursed bandages {3} a blessed pill {0} The large box is empty. Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: speed Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 257 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 87% Armor drop chance was reduced to 10% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: spirituality (turn 58) The following skill became untrainable if you tried to train it too early: short sword (turn 7524) The following skill became untrainable after a while: attack spells (turn 30983) The following skill couldn't be trained before a certain turn number is reached: axe (turn 55356) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43085 Monster spawn increase reached its maximum at turn 202535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1973906 The monster class that cannot be genocided was wraith The monster class that was spawned more often: sea monster (freq bonus 12) The monster species that spawned more often: egocentric kamadan (freq bonus 14) The monster species that spawned more often: teal mushroom (freq bonus 15) The monster species that spawned more often: pain eyeler (freq bonus 30) The monster species that spawned more often: minister seamed (freq bonus 56) The monster species that spawned more often: lashfish (freq bonus 14) The monster species that spawned more often: variag raider (freq bonus 28) The monster species that spawned more often: giant turbopoison ant (freq bonus 112) The monster species that spawned more often: dark thief (freq bonus 45) The monster species that spawned more often: death turret (freq bonus 64) The monster species that spawned more often: stronger turret (freq bonus 32) The monster species that spawned more often: dwarven warrior (freq bonus 28) The monster species that spawned more often: nine-headed hydra (freq bonus 28) The monster species that spawned more often: nether force patch (freq bonus 42) The monster species that spawned more often: giant turtle (freq bonus 45) The monster species that spawned more often: disgusting mushroom (freq bonus 28) The monster species that spawned more often: misguided acoustical (freq bonus 28) The monster species that spawned more often: forsaken lady (freq bonus 30) The monster species that spawned more often: chimera snake (freq bonus 13) The monster species that spawned more often: slime mushroom (freq bonus 42) The monster species that spawned more often: bony lich (freq bonus 28) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster species that never randomly spawned: ergonomically partnered The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: worth rewrite The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: bid foxtrot skidding jadishly The monster species that never randomly spawned: redemonstrating instigatingly The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: fearful trove The monster species that never randomly spawned: proscenium star epilogued The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 18) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 21) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Trap randomization happened for 1 in 179 traps Next attribute increase check would have come at turn 4345 Strength training was 25 Dexterity training was 6 Wisdom training was 9 Constitution training was 27 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 594 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - free action 7 occult 99% 74% Techniques known in the end Name Level Status liquid leap 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(5550) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Amulets amulet of restful sleep (starwars) amulet of magical breathing (prince) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (inkcoat helmet) * skullcap (weeping helmet) * flack helmet (water-pipe helmet) * crystal helm (winged helmet) * mining helm (dark helmet) * field helm stone (rubynus helmet) * helm of safeguard (aluminium helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (moth-bitten gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (jungle boots) * boots of safeguard (plateau boots) elven cloak (faded pall) Scrolls scroll of healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (BREAKPOINT) scroll of cure (WONTU PASS) * scroll of extra healing (TOO FEKKING GOOD) * scroll of greater mana restoration (VO BIEN VOI MUOI CHAN UON) scroll of create monster (I WANT TO SEE URANUS TOO) scroll of teleportation (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) Spellbooks spellbook of free action (thorny) Potions potion called confusion (anise seed) potion of sleeping (gray) potion of clairvoyance (stevia) potion of speed (tan) potion of fear (roast mate) Rings ring of gain constitution (poor) Tools medical kit (leather bag) leather leash (leash) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 102 times You killed 66 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (30 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (121 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...