Leeroy, lawful male doppelganger Thalmor #,,,,,,,,,,,,,,,,,,,,,,,`##### #,----------------######,,,,,## ----.-- ##------ ##,|..............| #####,,#### -------- |......###,.....|##,,...............| ##,,,,#### |......| |......-,,,|....-,#,,|......<.......| ####,,,,#######|......| |......#,#,------,#,,|..............| ####,,,,,,,,-...`..| |.......,#,,,,,,,,,,,----------------,# #########|......| |.....$#,#,,,,,#,,,#,,,,,,,#######,,#,############## #[,,),,,,.......| |...{...,,,,, ##,,,,,,,,e,,,,,,,x,,,,,,,@,,,,,,@,@##,,#######-|------ ---.-+-#,,,,# #,#############,##,,,,############,e,,#### #,,,# -- ----#,,# ,,,--------- #,,,,,,,,# -|---------- |.......,,,# ,,,,....#.{.#|###,######,###|..........| |...... ,#,,# ###########,,#,|..#...#.-,,,,%,%,,,,,,,...........| |.... ##,#, #,,,,,,,,,,,##,|...#..{.|###,#########,|.....>....| ----- #,,,------.----########,|.........,,,,# #,...........| #,,|.........| #,....#...#|##### ##------------ #,..........| ##|.#......| ,|.........| ---------- ..........| ----------- [Leeroy the Whitegold Ambassador] St14 Dx14 Co13 In11 Wi10 Ch6 ThaDopMalLaw Dlvl:1 $22 HP-8(32) Pw41(41) AC1 Xp3/72 Wt603/1660 T483 Latest messages There is a wall in the way! (3x) You just miss the weeping eye. You kill the weeping eye! Your elven broadsword is not affected. What do you want to eat? [n or ?*,] This weeping eye corpse tastes terrible! You finish eating the weeping eye corpse. q - a scroll of standard id {0}. You kill the gas spore! You are caught in the gas spore's explosion! [-15 -> 4] Warning: HP low! You see here 13 gold pieces {0}. 13 gold pieces. There is a wall in the way! You hear a slow drip. There is a wall in the way! A hidden gas spore attacks you by surprise! You kill the hidden gas spore! You are caught in the hidden gas spore's explosion! Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles n - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} o - an uncursed finalized scroll of enchant armor {0} q - a blessed scroll of standard id {0} Wands j - an uncursed wand of speed monster (6:8) {0} k - an uncursed wand of polymorph (0:0) {0} m - an uncursed wand of opening (0:5) {0} Tools l - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: manaleech You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 56% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 100) The following skill became untrainable after a while: enchantment spells (turn 34126) The following skill couldn't be trained before a certain turn number is reached: implants (turn 55028) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65721 Monster spawn increase reached its maximum at turn 270411 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2715356 The monster class that cannot be genocided was light The monster class that was spawned more often: rub monster (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 6) The monster species that spawned more often: silent watcher (freq bonus 8) The monster species that spawned more often: giant white jellyfish (freq bonus 6) The monster species that spawned more often: merman (freq bonus 18) The monster species that spawned more often: arphexad (freq bonus 8) The monster species that spawned more often: transshipment rancidifying (freq bonus 8) The monster species that spawned more often: titivated nonprofessional (freq bonus 8) The monster species that spawned more often: ill force patch (freq bonus 8) The monster species that spawned more often: teal force fungus (freq bonus 4) The monster species that spawned more often: explodestool (freq bonus 12) The monster species that spawned more often: luminescent growth (freq bonus 84) The monster species that spawned more often: aqua muncher (freq bonus 24) The monster species that spawned more often: luminescent warp patch (freq bonus 6) The monster species that spawned more often: eye of the deep (freq bonus 3) The monster species that spawned more often: unknown grue (freq bonus 21) The monster species that spawned more often: IT teacher (freq bonus 12) The monster species that spawned more often: blue-green warp patch (freq bonus 20) The monster species that spawned more often: white mold (freq bonus 32) The monster species that spawned more often: dredged crowbar (freq bonus 6) The monster species that spawned more often: lacquer adducting (freq bonus 10) The monster species that spawned more often: irate artichoke (freq bonus 8) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 9) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: instanced sermon justiceship The monster species that never randomly spawned: tourmaline hospital liquefying The monster species that never randomly spawned: huntercat The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: antimatter patch The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 56) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 3) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 1041 Strength training was 2 Dexterity training was 3 Wisdom training was 2 Constitution training was 16 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1009 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (echo helmet) * skullcap (brick helmet) * flack helmet (knowledgeable helmet) * crystal helm (formula one helmet) * mining helm (bluy helmet) * field helm (secret helmet) * helm of safeguard (crested helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (concrete gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (buckled boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (ONE BELONGS BELONGED) scroll of standard id (CARPE DIEM) scroll of cure (9H) * scroll of extra healing (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) * scroll of greater mana restoration (DOGO FUTSF) scroll of enchant armor (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) Wands wand of speed monster (gravel) wand of polymorph (short) wand of opening (jelly) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...