Leeroy, lawful male doppelganger Thalmor ### #@- ...@. ------- [Leeroy the Concordate Agent] St7 Dx16 Co16 In12 Wi11 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: glib combat You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 81% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 96% Tool drop chance was reduced to 97% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 61) The following skill became untrainable if you tried to train it too early: occult spells (turn 338) The following skill became untrainable after a while: missile weapons (turn 55180) The following skill couldn't be trained before a certain turn number is reached: flail (turn 71536) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40060 Monster spawn increase reached its maximum at turn 244138 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1733056 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: quarterback tortoise (freq bonus 30) The monster species that spawned more often: imprimatur reunifying (freq bonus 60) The monster species that spawned more often: annoying cat (freq bonus 27) The monster species that spawned more often: acid vortex (freq bonus 44) The monster species that spawned more often: elemental lich (freq bonus 72) The monster species that spawned more often: inertia fungus (freq bonus 28) The monster species that spawned more often: zegrump (freq bonus 39) The monster species that spawned more often: Robur, the Conqueror (freq bonus 20) The monster species that spawned more often: moldy patch (freq bonus 9) The monster species that spawned more often: time force fungus (freq bonus 42) The monster species that spawned more often: flesh lancer (freq bonus 26) The monster species that spawned more often: labyrinth trapper (freq bonus 72) The monster species that spawned more often: ))~[(L!Ch3'|)CHVZnp7 (freq bonus 22) The monster species that spawned more often: jubjub bat (freq bonus 10) The monster species that spawned more often: spellzap turret (freq bonus 22) The monster species that spawned more often: tangle bureaucracy (freq bonus 264) The monster species that spawned more often: harrowbark walker (freq bonus 22) The monster species that spawned more often: enkindling chugged (freq bonus 22) The monster species that spawned more often: dire witch (freq bonus 42) The monster species that spawned more often: item trove (freq bonus 30) The monster trait that was more common: monsters that collect items (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster species that never randomly spawned: shadow The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: healing army The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: advertize globetrotter The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: moonscape reabsorb The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 37) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 2) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 144) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 81) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Trap randomization happened for 1 in 211 traps Trap difficulty was increased by 64 Next attribute increase check would have come at turn 2373 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having glib combat (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (422) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (tight helmet) * skullcap (hacker helmet) * flack helmet (covered helmet) * crystal helm (wide conical hat) * mining helm (basin helmet) * field helm (netradiation helmet) * helm of safeguard (anti-government helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (natural gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (korean sandals) * boots of safeguard (nature boots) Scrolls scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (DESU SENPAI FAMY) scroll of phase door (JUSTIN BAILEY) scroll of standard id (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of cure (HARATTAMA KIYOTTAMA) * scroll of extra healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of greater mana restoration (ROOT CANAL THERAPY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.