Leeroy, lawful male doppelganger Thalmor ##-----####--------- -------------- ----- -----##############,.....,,,,........|####|............|### |..[| |.{..,,,,,,,,,,,,,,,|```|,,#,|......`|,,,,[.............,,###|.)[| |..||###############|``.| #,|.......|,###|............|#,,,,-.[[| --|-- |`.`|,,,,........|,# --------------#####----- #,# ### |.`..,,,#|.......-,# #,# #,,########-----,,##---------,####### #,# ##,,,,,,,,,,,,,,,,# ##,,,,,,,,,,,## ----.-------###########,###,## #,##########,,# |...........,,,########,###,# #,# #,# ##### |..........|##,,,,,,,,,,##,,# #,# #,# #,,,----- |..........- ,,,,#,,,,,##,,########,##### #,# ----------,-...| |..........|######,,##,,,,,,,,,,,,,,,,,,#######,#####-----........|,|...| |.........<-,,,,,,,,,,,,,,,#####,######,,,,,,,,,,,,,,..>..........|,|...| |..........|############,-|---- ##########@,##|............|,|...| ------------ #,|....| ##@,,-............-,|...| #,|..... ####-----........|,|...| #,..>.`| ----------#----- #------ [Leeroy the Heretic Hunter] St6 Dx7 Co10 In11 Wi13 Ch9 ThaDopMalLaw Dlvl:3 $93 HP0(68) Pw19(94) AC5 Xp7/821 Wt438/1310 T2350 Hun Latest messages [-4 -> 20] You see no objects here. You are still in a pit. (6x) You crawl to the edge of the pit. You hear someone cursing shoplifters. There is a wall in the way! # In what direction? [hykulnjb><] You know of no traps there. You stop. Your invisible thalmor called Rulindil the whitegold ambassador is in the way! The brown colony touches you! [-1 -> 23] [-1 -> 22] You fall into a pit! You land on a set of sharp iron spikes! [-9 -> 14] The spikes were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a ! uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - an uncursed +0 sling {2} m - a cursed -1 crossbow {20} r - 9 uncursed +0 arrows {0} s - an uncursed +0 lucern hammer {60} w - an uncursed +0 knife {2} A - a blessed +1 jagged star {48} C - an uncursed +0 worm tooth {2} J - 5 uncursed +0 orcish daggers {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} o - an uncursed +0 splint mail {160} z - an uncursed +0 orcish shield {20} Comestibles q - an uncursed partly eaten tripe ration {1} K - an uncursed sprig of wolfsbane {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed finalized scroll of earth {0} x - a blessed scroll of mana {0} E - a blessed scroll of healing {0} Potions G - an uncursed potion of object detection {0} H - an uncursed potion of invisibility {0} Wands k - an uncursed wand of speed monster (0:7) {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 63% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 81% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: shuriken (turn 78) The following skill became untrainable if you tried to train it too early: protection spells (turn 2552) The following skill became untrainable after a while: lightsaber (turn 34088) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 3410) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48275 Monster spawn increase reached its maximum at turn 154205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2365370 The monster class that cannot be genocided was rodent The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: sepia spore (freq bonus 56) The monster species that spawned more often: kireihana (freq bonus 7) The monster species that spawned more often: big ghost (freq bonus 54) The monster species that spawned more often: azure warp patch (freq bonus 10) The monster species that spawned more often: plasma hound (freq bonus 10) The monster species that spawned more often: orc swordmaster (freq bonus 6) The monster species that spawned more often: vulcanizing disliker (freq bonus 84) The monster species that spawned more often: vape turret (freq bonus 12) The monster species that spawned more often: nature girl (freq bonus 48) The monster species that spawned more often: debuff turret (freq bonus 18) The monster species that spawned more often: real impact hound (freq bonus 30) The monster species that spawned more often: weregiant (freq bonus 10) The monster species that spawned more often: time traveler (freq bonus 36) The monster species that spawned more often: non-mad bulb (freq bonus 12) The monster species that spawned more often: undead mystic (freq bonus 24) The monster species that spawned more often: forehanded feminise (freq bonus 108) The monster species that spawned more often: gazer quasit (freq bonus 72) The monster species that spawned more often: sue mold (freq bonus 48) The monster species that spawned more often: waiver sateen (freq bonus 12) The monster species that spawned more often: golden warp fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster species that never randomly spawned: Verena's plateau boot The monster species that never randomly spawned: comb drawl adjourning The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: trusted polygonal The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: random horror The monster species that never randomly spawned: atoningly transferrer The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 102) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 79) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 15) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 4) Trap randomization happened for 1 in 467 traps Next attribute increase check would have come at turn 5463 Strength training was 17 Dexterity training was 21 Wisdom training was 4 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (40) You were prevented from having curse resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 425 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stinking cloud 7 occult 99% 81% Techniques known in the end Name Level Status liquid leap 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(2315) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (translucent helmet) * skullcap (RNG helmet) * flack helmet (silk helmet) * crystal helm (wide metal helm) * mining helm (middle-earth helmet) * field helm (resounding helmet) * helm of safeguard (dim colored helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (dusty gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (irregular boots) * boots of safeguard (hot boots) Scrolls scroll of healing (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of standard id (OFFLINEHACK GTFO) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) * scroll of extra healing (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) * scroll of greater mana restoration (EY REFLECT EFF INT) scroll of earth (FRINDS ELF ATTACK) Spellbooks spellbook of stinking cloud (translated) Potions potion of healing (finicky) potion of paralysis (vermillion) potion of extra healing (aquamarine) potion of full healing (prickly ash) potion of object detection (mulberry) potion of invisibility (dangerous) Wands wand of speed monster (mistletoe) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 acid blobs (1 created) a red blob (2 created) 6 pack jackals 4 thick jackals an exploding jackal a canermine 0 floating eyes (1 created) a statue gargoyle a minidemon 0 jellies (1 created) 0 time jellies (1 created) 0 white jellies (1 created) 0 rot jellies (1 created) a small kobold 0 leprechauns (1 created) a large phasing mimic a deimonidaine 3 marine goblins an orc 4 Mordor orcs a rabid rat 2 little spiders a cave spider a man eating plant 0 black metroids (1 created) a grain vortex a larva (2 created) 2 grid bugs (3 created) a weapon bug 0 insect swarms (1 created) a low centaur 2 lichens an undefined creature an immobile mold a brown stalk 2 brown colonies (1 created) 0 luminescent mushrooms (1 created) 0 orange growths (1 created) 2 orange mushrooms (1 created) 2 cyan stalks a conscious mushroom a shrieker a violet spore a gnome stalker a gnome lord a real tiny lich (2 created) an aggravating wallwalker 2 kobold zombies (3 created) 2 crawling claws 0 paper golems (1 created) 0 drunkards (1 created) a stupid looking cos-player a singing happy drunk a yakuza member an incantifier a dark spearwoman 0 thalmors (1 created) 0 shopkeepers (2 created) 0 minighosts (1 created) a twen a gecko (2 created) 2 small turrets a crude turret (2 created) a disintegration trove 92 creatures born. 70 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 89 times You killed 56 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (109 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 3498 points, and 93 pieces of gold, after 2350 moves. Killer: fall onto poison spikes You were level 7 with a maximum of 68 hit points when you died. You reached the 59th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 192834 Bluescreen-Mas-Hum-Fem-Cha died in The Dungeons of Doom on level 19. Killed by an acid ray. - [137] 57 3944 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (invisible thalmor called Rulindil), while helplessly knocked out. - [59] 58 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68] *59 3498 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a fall onto poison spikes. - [68] 60 3471 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (Kop Kaptain). - [60] 61 3283 Leeroy-Acu-Dvp-Mal-Cha quit in The Gnomish Mines on level 3. 56 [79]