Leeroy, lawful male doppelganger Thalmor ----.- |....| |....| |.G..| |...@| ...@.| |....| ------ [Leeroy the Concordate Agent] St7 Dx9 Co8 In10 Wi10 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: improved vision You could not have this property intrinsically: warning Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 79% Potion drop chance was reduced to 87% Armor drop chance was reduced to 79% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 58) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 570) The following skill became untrainable after a while: enchantment spells (turn 9908) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 38016) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63969 Monster spawn increase reached its maximum at turn 333129 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 814212 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: guardian ant (freq bonus 15) The monster species that spawned more often: white naga hatchling (freq bonus 18) The monster species that spawned more often: reexchange rephrasing diplomatique (freq bonus 18) The monster species that spawned more often: ghost caster (freq bonus 24) The monster species that spawned more often: silver toad (freq bonus 14) The monster species that spawned more often: dovish marigold (freq bonus 7) The monster species that spawned more often: athol (freq bonus 9) The monster species that spawned more often: US presidential election loser (freq bonus 32) The monster species that spawned more often: hophead obsequy undershot lather (freq bonus 5) The monster species that spawned more often: metallic light (freq bonus 18) The monster species that spawned more often: slime force fungus (freq bonus 24) The monster species that spawned more often: grape jelly (freq bonus 14) The monster species that spawned more often: undirected clannishly inescapable axing (freq bonus 60) The monster species that spawned more often: burrower gnome (freq bonus 5) The monster species that spawned more often: ossium animatum (freq bonus 36) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 16) The monster species that spawned more often: urbanite unfix (freq bonus 4) The monster species that spawned more often: commuted chagrining frivoler (freq bonus 24) The monster species that spawned more often: silver growth (freq bonus 12) The monster species that spawned more often: agate force fungus (freq bonus 12) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: mike interconnect The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: un in Protect mode The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: really dangerous stalk The monster species that never randomly spawned: white worm The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 38) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 2) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 6) Trap randomization happened for 1 in 828 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (945) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (cone-shaped helmet) * skullcap (scuba helmet) * flack helmet (red helmet) * crystal helm (meteoric helmet) * mining helm (black helmet) * field helm stone (rubynus helmet) * helm of safeguard (covered helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (boxing gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (korean sandals) * boots of safeguard (battle boots) Scrolls scroll of healing (CHUTZPAH) scroll of mana (IS THERE A WAY TO DONATE 2 DT) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (NONO STENTUM) scroll of cure (XA 35) * scroll of extra healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of greater mana restoration (ETADPU CIMOC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.