Leeroy, lawful male doppelganger Thalmor -.------ |.@....| |.@....| |......| |°.....+ ----...| ...| ---- [Leeroy the Concordate Agent] St14 Dx11 Co12 In8 Wi12 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Armor drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: protection spells (turn 275) The following skill became untrainable if you tried to train it too early: spirituality (turn 2170) The following skill became untrainable after a while: morning star (turn 29939) The following skill couldn't be trained before a certain turn number is reached: shield (turn 8432) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 141743 Monster spawn increase reached its maximum at turn 183568 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 701480 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: Asmodan (freq bonus 8) The monster species that spawned more often: polychrome light (freq bonus 7) The monster species that spawned more often: giant army ant (freq bonus 9) The monster species that spawned more often: sparta sentai (freq bonus 12) The monster species that spawned more often: rusty coins (freq bonus 14) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 4) The monster species that spawned more often: everchanging light (freq bonus 24) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 16) The monster species that spawned more often: novel force fungus (freq bonus 10) The monster species that spawned more often: Maurah (freq bonus 72) The monster species that spawned more often: evil teacher (freq bonus 12) The monster species that spawned more often: passive ghost (freq bonus 20) The monster species that spawned more often: Klaf (freq bonus 32) The monster species that spawned more often: facehugger (freq bonus 20) The monster species that spawned more often: sludge warp fungus (freq bonus 16) The monster species that spawned more often: colluded patch (freq bonus 6) The monster species that spawned more often: clan outern (freq bonus 4) The monster species that spawned more often: itchies (freq bonus 4) The monster species that spawned more often: sleepwalking pulley (freq bonus 3) The monster species that spawned more often: eleven-headed hydra (freq bonus 9) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: T-Rex king The monster species that never randomly spawned: Father Dagon The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: bethink prettied The monster species that never randomly spawned: weaponry resealing The monster species that never randomly spawned: gremlin The monster species that never randomly spawned: fuck shoe The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: semiskilled pannier unstop rehabbed The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 11) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 57) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 2) Trap randomization happened for 1 in 153 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (anti-government helmet) * skullcap (radio helmet) * flack helmet (netradiation helmet) * crystal helm (frequent helmet) * mining helm (less helmet) * field helm (bug-tracking helmet) * helm of safeguard (secret helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (viva gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (velvet pumps) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (BUY C1AL1S CHEAP HERE) scroll of cure (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) * scroll of extra healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of greater mana restoration (PROJECTION LEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.