Leeroy, lawful male dwarven Thalmor ----.- |...@| |..@.| |.$..| ------ [Leeroy the Concordate Agent] St9 Dx14 Co14 In12 Wi11 Ch16 ThaDwaMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: numbopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 270 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 94% Food drop chance was reduced to 82% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 124) The following skill became untrainable if you tried to train it too early: polymorphing (turn 45) The following skill became untrainable after a while: healing spells (turn 16871) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 31355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38113 Monster spawn increase reached its maximum at turn 144555 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1948035 The monster class that cannot be genocided was nemese The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Watcher in the Water (freq bonus 12) The monster species that spawned more often: remanding canary jocose (freq bonus 10) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 3) The monster species that spawned more often: decaying permamimic (freq bonus 24) The monster species that spawned more often: unimaginable prevent (freq bonus 6) The monster species that spawned more often: mana fly (freq bonus 20) The monster species that spawned more often: dimmer ant (freq bonus 14) The monster species that spawned more often: lash mistress (freq bonus 16) The monster species that spawned more often: kajoe (freq bonus 8) The monster species that spawned more often: trap mold (freq bonus 48) The monster species that spawned more often: pettishly bruiting inhibited (freq bonus 40) The monster species that spawned more often: quantum fungus (freq bonus 18) The monster species that spawned more often: loyalest tentier (freq bonus 3) The monster species that spawned more often: warty colony (freq bonus 9) The monster species that spawned more often: precivilization tune whipt (freq bonus 8) The monster species that spawned more often: Fierna (freq bonus 24) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that spawned more often: vicious swan (freq bonus 15) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 64) The monster species that spawned more often: Al Capone (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: essential professed The monster species that never randomly spawned: chlorinating alphabetization dandled autobiographer wangler The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: platinum spore The monster species that never randomly spawned: kobold diceroller The monster species that never randomly spawned: super-old guy The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: conscious mushroom The monster species that never randomly spawned: pignorated eminency The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 27) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 3) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from being a stoned chiller (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook stone (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron stone (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (covered helmet) * skullcap (wide conical hat) * flack helmet (dim colored helmet) * crystal helm (formula one helmet) * mining helm (complete helmet) * field helm (secret helmet) * helm of safeguard (weeping helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (boxing gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (steel boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (GRASS MUD HORSE) scroll of mana (YOU GOTTA TALK TO THE AMYFICATION) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (RO MON LIN TEXTILE) scroll of cure (SNAPE KILLED DUMBLEDORE) * scroll of extra healing (U HAVE MAIL) * scroll of greater mana restoration (WINDING FIERCE TO ATTACK MESS ENEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.