Leeroy, lawful male doppelganger Thalmor ----- |...| |.... +@@.| |.$.| ----- [Leeroy the Concordate Agent] St9 Dx13 Co6 In9 Wi8 Ch14 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 97% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 95% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: firearms (turn 7) The following skill became untrainable if you tried to train it too early: body spells (turn 80) The following skill became untrainable after a while: two-weapon combat (turn 73731) The following skill couldn't be trained before a certain turn number is reached: knife (turn 54808) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26714 Monster spawn increase reached its maximum at turn 112559 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1997974 The monster class that cannot be genocided was dragon The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: budget subnormality (freq bonus 24) The monster species that spawned more often: petty giant boar (freq bonus 15) The monster species that spawned more often: nasty bulb (freq bonus 24) The monster species that spawned more often: satiated soul (freq bonus 16) The monster species that spawned more often: ghostly wolf (freq bonus 6) The monster species that spawned more often: fucked up monster (freq bonus 27) The monster species that spawned more often: croaky gentility (freq bonus 6) The monster species that spawned more often: personae heady (freq bonus 20) The monster species that spawned more often: evil spore (freq bonus 18) The monster species that spawned more often: jumping shock eel (freq bonus 18) The monster species that spawned more often: wolf robber (freq bonus 21) The monster species that spawned more often: japanese lord (freq bonus 12) The monster species that spawned more often: large potion trove (freq bonus 16) The monster species that spawned more often: death devil (freq bonus 12) The monster species that spawned more often: banditry glamorized (freq bonus 18) The monster species that spawned more often: trek allowing whumped (freq bonus 24) The monster species that spawned more often: ruby spore (freq bonus 24) The monster species that spawned more often: surveyable hap (freq bonus 5) The monster species that spawned more often: corrosive laser (freq bonus 21) The monster species that spawned more often: Isis (freq bonus 16) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 16) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 5) The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: relinquished shiest The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: sinner The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: aligned kop The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 20) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 13) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 100) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 1) Trap randomization happened for 1 in 300 traps Trap difficulty was increased by 79 Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (viking helmet) * skullcap (arduous helmet) * flack helmet (tasseled helmet) * crystal helm (space helmet) * mining helm (celtic helmet) * field helm (dream helmet) * helm of safeguard (spired helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (steel gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (chess boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (AAIO) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of extra healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of greater mana restoration (SCENTFUL PERFUME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.