Leeroy, lawful male doppelganger Thalmor ----------#### ------## |...{.....,,,# |.....,# |........|##,# |....|,# |........| #,# |....|,# -----|---- #,# #|....|,# #,#### #,,##,,,.----,# #,,,,# ##,,,,,,,# #,# ###-.----###^,,,# ##,# |....| -|---- #,,# |....| |@...| #,## |....| |@...| #,# -- -------- |....|##|..^.| #,------- ..........| |.....,,.....| #,|.....|##### ....`...........| |_...|##|....| #,|.....%,,,,, ....................| ------ ------ #,|.....|##### -------------------- #,|.....| #,-.....| ##------- [Leeroy the Whitegold Ambassador] St10 Dx16 Co14 In12 Wi9 Ch5 ThaDopMalLaw Dlvl:1 $1 HP32(32) Pw18(32) AC0 Xp3/67 Wt123/1520 T1152 Latest messages "Thou shalt pay, infidel!" In what direction? [hykulnjb><] You kick the altar. Ouch! That hurts! [-3 -> 26] In what direction? [hykulnjb><] You kick the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" In what direction? [hykulnjb><] You kick the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" You displaced your thalmor called Rulindil the whitegold ambassador. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! You displaced your thalmor called Rulindil the whitegold ambassador. Do you really want to step into that rust trap? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - a cursed +1 war hammer {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 2 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} l - a cursed scroll of healing {0} Potions m - a blessed potion of blood {0} Wands j - an uncursed wand of undead turning (2:0) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: jumping You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 107 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 59% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 97% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: implants (turn 5) The following skill became untrainable if you tried to train it too early: spirituality (turn 2190) The following skill became untrainable after a while: pick-axe (turn 14327) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 29240) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 17935 Monster spawn increase reached its maximum at turn 180565 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 565488 The monster class that cannot be genocided was zombie The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: novice ranger (freq bonus 14) The monster species that spawned more often: large beetle (freq bonus 2) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 27) The monster species that spawned more often: lichen lich (freq bonus 16) The monster species that spawned more often: noxious mushroom (freq bonus 4) The monster species that spawned more often: staff mimic (freq bonus 9) The monster species that spawned more often: Y'golonac (freq bonus 4) The monster species that spawned more often: entry sunup reintroduced (freq bonus 4) The monster species that spawned more often: Thuy-Han (freq bonus 6) The monster species that spawned more often: grandmaster twen (freq bonus 12) The monster species that spawned more often: Sina (freq bonus 4) The monster species that spawned more often: mullioning almshouse (freq bonus 14) The monster species that spawned more often: polyinitor (freq bonus 12) The monster species that spawned more often: tomb mummy (freq bonus 6) The monster species that spawned more often: Grandmaster Archon (freq bonus 81) The monster species that spawned more often: magnetic force fungus (freq bonus 18) The monster species that spawned more often: ratbot (freq bonus 24) The monster species that spawned more often: winged nightmare (freq bonus 30) The monster species that spawned more often: porter block stalk (freq bonus 12) The monster species that spawned more often: supreme dimensional vortex (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 5) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: speedily calculating The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: cohabitant uncharted The monster species that never randomly spawned: feature The monster species that never randomly spawned: clock shark The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: Ujeblex The monster species that never randomly spawned: silver seraphon The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 20) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 4) Trap randomization happened for 1 in 419 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 2416 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 2 You were sleep resistant You had the following problem: If you use wands or tools that have charges, more charges are used up than normal. (224) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 858 points of nutrition remaining You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Not Ready(5250) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (greenery helmet) * skullcap (translucent helmet) * flack helmet (mechanical helmet) * crystal helm (guzzle helmet) * mining helm (wide metal helm) * field helm (meso helmet) * helm of safeguard (plumed helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (old gloves) * commander gloves (uncanny gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (thigh boots) * boots of safeguard (chess boots) Scrolls scroll of healing (BUILDIONS CAN INSTAKILL AT RANGE) scroll of mana (NH 360 VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (NADSIL SEETRURA) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of extra healing (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of greater mana restoration (VEGETARIANISM IS AN EATING DISORDER) Potions potion of blood (blood-red) Wands wand of undead turning (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (29 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 269 points,