Leeroy, lawful male doppelganger Thalmor -------------- |............| |...d.....@..| +.........@..| -------------- [Leeroy the Concordate Agent] St8 Dx8 Co7 In9 Wi5 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed fireproof scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: magical breathing You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 92% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 44% Tool drop chance was reduced to 82% Food drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: mace (turn 44) The following skill became untrainable if you tried to train it too early: mace (turn 884) The following skill became untrainable after a while: divination spells (turn 34015) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 21533) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56054 Monster spawn increase reached its maximum at turn 93145 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 534508 The monster class that cannot be genocided was zombie The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 28) The monster species that spawned more often: ita mochi (freq bonus 24) The monster species that spawned more often: baby hydra (freq bonus 4) The monster species that spawned more often: dire wolf (freq bonus 24) The monster species that spawned more often: bone warrior (freq bonus 8) The monster species that spawned more often: small chimpanzee (freq bonus 16) The monster species that spawned more often: giant zombie (freq bonus 15) The monster species that spawned more often: lesser umber hulk (freq bonus 5) The monster species that spawned more often: bramble warp patch (freq bonus 16) The monster species that spawned more often: superdog (freq bonus 4) The monster species that spawned more often: huge panther (freq bonus 6) The monster species that spawned more often: shrieker (freq bonus 16) The monster species that spawned more often: evil elemental (freq bonus 36) The monster species that spawned more often: ebony mushroom (freq bonus 12) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 12) The monster species that spawned more often: colluded warp patch (freq bonus 12) The monster species that spawned more often: monastic lich (freq bonus 10) The monster species that spawned more often: trap vortex (freq bonus 10) The monster species that spawned more often: shaped stalk (freq bonus 8) The monster species that spawned more often: phaser stalk (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3) The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: graduate The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: Air Archon The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: castle wight The monster species that never randomly spawned: veela The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: gravity vortex The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 30) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 5) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 32) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 78) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Trap randomization happened for 1 in 534 traps Next attribute increase check would have come at turn 920 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (292) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (etheric helmet) * skullcap (eternal helmet) * flack helmet (resounding helmet) * crystal helm (visored helmet) * mining helm (crazy helmet) * field helm (strip bandana) * helm of safeguard (translucent helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (racer gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (fetish heels) * boots of safeguard (castlevania boots) Scrolls scroll of healing (MY SPUTA WILL FLOW DOWN) scroll of mana (RTFM) scroll of phase door (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of standard id (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of cure (EYGOORTS TOGAAL JEZEHH) * scroll of extra healing (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of greater mana restoration (GNAY GNIY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 stoats (1 created) 0 static force leprechauns (1 created) 0 little pigs (1 created) 0 papier-mache cows (1 created) 0 drains rats (4 created) 0 thalmors (1 created) 0 small item troves (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.