Leeroy, lawful male transformer Thalmor ------- |.....# |....@B |...@# ------ [Leeroy the Concordate Agent] St12 Dx8 Co9 In12 Wi8 Ch9 ThaTraMalLaw Dlvl:1 $0 HP17(17) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male transformer Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Your dark elven bow isn't one-handed. # Pick an object. @ a human or elf or you (transformer thalmor called Leeroy) Accessing Pokedex entry for transformer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical elven broadsword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. # (3x) You can't polymorph at will. Pick an object. @ a human or elf or you (transformer thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: full nutrients You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 11% Amulet drop chance was reduced to 28% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 76% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: mace (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 1804) The following skill became untrainable after a while: body armor (turn 28254) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 19414) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94309 Monster spawn increase reached its maximum at turn 121809 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 928914 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: green (freq bonus 8) The monster species that spawned more often: effeminate draconian (freq bonus 27) The monster species that spawned more often: blink patch (freq bonus 8) The monster species that spawned more often: lethe patch (freq bonus 12) The monster species that spawned more often: acidic mushroom (freq bonus 4) The monster species that spawned more often: caning calligraphic (freq bonus 12) The monster species that spawned more often: snooped normandy (freq bonus 30) The monster species that spawned more often: shadow centipede (freq bonus 24) The monster species that spawned more often: drowned dead (freq bonus 24) The monster species that spawned more often: unyielding mainstay (freq bonus 21) The monster species that spawned more often: portiere boomeranged (freq bonus 2) The monster species that spawned more often: soft wench (freq bonus 12) The monster species that spawned more often: arranger recommitted (freq bonus 5) The monster species that spawned more often: inertia spore (freq bonus 4) The monster species that spawned more often: merge responsible (freq bonus 6) The monster species that spawned more often: blaster turret (freq bonus 14) The monster species that spawned more often: polychrome light (freq bonus 14) The monster species that spawned more often: nightworm (freq bonus 15) The monster species that spawned more often: bad vortex (freq bonus 10) The monster species that spawned more often: undead jedi (freq bonus 4) The monster species that spawned more often: Chirin (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 15) The monster species that never randomly spawned: visor The monster species that never randomly spawned: chaffinch The monster species that never randomly spawned: amphisbaena The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: Fahrtum The monster species that never randomly spawned: advert scholarly mightily naturopathy tossing bray nonlethal The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: retriever The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: nondescript mushroom The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 20) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 11) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Trap randomization happened for 1 in 589 traps Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (golden helmet) * skullcap (orange visored helmet) * flack helmet (winged helmet) * crystal helm (guzzle helmet) * mining helm (crested helmet) * field helm (visored helmet) * helm of safeguard (wide conical hat) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (velcro sandals) * boots of safeguard (hiking boots) Scrolls scroll of healing (SPAMCATCHMAIL AT GMX DOT DE) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (MUUTATATOTOTS) scroll of standard id (THARR) scroll of cure (THRU THE FLOOR) * scroll of extra healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of greater mana restoration (SLEXY ROBBER NYMPHETS 2018) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.