Leeroy, lawful male doppelganger Thalmor ----- |.... |...| |.... |.@.| |.@.| --+-- [Leeroy the Concordate Agent] St11 Dx8 Co8 In10 Wi11 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. You displaced your thalmor called Rulindil the concordate agent. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 85 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 32% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: knife (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 2682) The following skill became untrainable after a while: techniques (turn 19243) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 120105) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 154128 Monster spawn increase reached its maximum at turn 269118 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5340330 The monster class that cannot be genocided was orc The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: undead druid (freq bonus 6) The monster species that spawned more often: exit (freq bonus 10) The monster species that spawned more often: werekillerbee (freq bonus 10) The monster species that spawned more often: agent black mold (freq bonus 15) The monster species that spawned more often: very old mercurial dragon (freq bonus 28) The monster species that spawned more often: hearting yellower (freq bonus 7) The monster species that spawned more often: camouflaged watcher (freq bonus 9) The monster species that spawned more often: scrag (freq bonus 42) The monster species that spawned more often: desexualization shantung loanable (freq bonus 40) The monster species that spawned more often: valkyrie (freq bonus 10) The monster species that spawned more often: non-criminal (freq bonus 30) The monster species that spawned more often: tear patch (freq bonus 11) The monster species that spawned more often: serrated archer (freq bonus 40) The monster species that spawned more often: centennial felony (freq bonus 18) The monster species that spawned more often: Inge's combat boot (freq bonus 18) The monster species that spawned more often: lucent lonelier (freq bonus 6) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 10) The monster species that spawned more often: chastely irreplaceably creasiest wig blossoming (freq bonus 10) The monster species that spawned more often: kidnapee jota (freq bonus 12) The monster species that spawned more often: fire golem (freq bonus 21) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 12) The monster species that never randomly spawned: electrolisk The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: prick force patch The monster species that never randomly spawned: defat blacklight polytechnic The monster species that never randomly spawned: ahimsa freezing The monster species that never randomly spawned: insane lich The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: Aburame Shino The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 30) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 40) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 25) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 33) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Trap randomization happened for 1 in 509 traps Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (586) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (musical helmet) * skullcap (silk helmet) * flack helmet (organic helmet) * crystal helm (arduous helmet) * mining helm (steel helmet) * field helm (RNG helmet) * helm of safeguard (kitchen hat) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (awesome gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (heap of shit boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (KESALAN PATHARAN) scroll of mana (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) scroll of phase door (SO QUE SWING) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (RGB ZNFUVAALL CRERIBQ) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (PRIUS SA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.