Leeroy, lawful male doppelganger Thalmor -------+----- - |....@......... |...@.........| |.............. |.............| --------------- [Leeroy the Concordate Agent] St10 Dx17 Co15 In8 Wi8 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 63% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 28) The following skill became untrainable if you tried to train it too early: chaos spells (turn 483) The following skill became untrainable after a while: club (turn 38868) The following skill couldn't be trained before a certain turn number is reached: saber (turn 16743) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21990 Monster spawn increase reached its maximum at turn 229800 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2341875 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: hydration dissuasively (freq bonus 8) The monster species that spawned more often: Isabel (freq bonus 28) The monster species that spawned more often: red beam (freq bonus 30) The monster species that spawned more often: joy spike mage (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 18) The monster species that spawned more often: infernal cuneate (freq bonus 8) The monster species that spawned more often: balrog captain (freq bonus 20) The monster species that spawned more often: amethyst dragon (freq bonus 6) The monster species that spawned more often: navy force fungus (freq bonus 12) The monster species that spawned more often: Ymir (freq bonus 9) The monster species that spawned more often: garo nymph (freq bonus 54) The monster species that spawned more often: adult deep dragon (freq bonus 12) The monster species that spawned more often: braying touchback (freq bonus 10) The monster species that spawned more often: voracious ripper (freq bonus 10) The monster species that spawned more often: porn incubus (freq bonus 20) The monster species that spawned more often: specific bug (freq bonus 30) The monster species that spawned more often: roaring fishtaur (freq bonus 15) The monster species that spawned more often: axman urethral (freq bonus 12) The monster species that spawned more often: evil patch (freq bonus 12) The monster species that spawned more often: fuguh sephirah (freq bonus 24) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: gray missingno The monster species that never randomly spawned: grain vortex The monster species that never randomly spawned: hostelry si The monster species that never randomly spawned: giant roc The monster species that never randomly spawned: purple missingno The monster species that never randomly spawned: magical disenchanter The monster species that never randomly spawned: secret car The monster species that never randomly spawned: weaum zombie The monster species that never randomly spawned: master rogue The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 23) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 32) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 20) Trap randomization happened for 1 in 963 traps Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (celtic helmet) * skullcap (formula one helmet) * flack helmet (visored helmet) * crystal helm (complete helmet) * mining helm (fish bowl) * field helm (meso helmet) * helm of safeguard (dream helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (viva gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (riding boots) * boots of safeguard (chess boots) Scrolls scroll of healing (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of mana (RIEN NE VA PLUS) scroll of phase door (PUTIUS CONSIO) scroll of standard id (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of cure (AURE ENTULUVA) * scroll of extra healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of greater mana restoration (VALKYRIE DIMENSION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.