Leeroy, lawful male doppelganger Thalmor G |.-}}} ....^. ..s..}. .@M@.<} ...-}}| [Leeroy the Heretic Hunter] St15 Dx14 Co13 In12 Wi9 Ch13 ThaDopMalLaw Min:5 $580 HP-3(75) Pw81(81) AC1 Xp8/1835 Wt991/1970 T2513 Hun Latest messages The troll mummy claws you! [-4 -> 41] The troll mummy claws you! [-10 -> 31] Incoming message for Player 1. The message is from 'Robat'. It reads: 'CAMPER ASSHOLE! I'm gonna fuck you up!' You hit the troll mummy! The troll mummy claws you! [-3 -> 28] The troll mummy claws you! [-7 -> 21] The troll mummy claws you! [-8 -> 13] Warning: HP low! The troll mummy claws you! You hear the howling of the CwnAnnwn... [-9 -> 4] Warning: HP low! You hit the troll mummy! The troll mummy claws you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} w - an uncursed +0 knife {2} G - an uncursed +5 crossbow {20} H - 10 uncursed +0 crossbow bolts {0} P - an uncursed +0 elven bow {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - the uncursed +4 orcish helm named Infernostride {12} I - an uncursed +2 dented pot {4} J - an uncursed +0 dwarvish cloak {4} K - an uncursed +0 pair of iron shoes {20} Comestibles m - an uncursed tripe ration {0} o - a blessed tin of kitten meat {0} v - an uncursed lembas wafer {0} A - an uncursed orange {0} Q - an uncursed food ration {0} Scrolls e - 9 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - a cursed scroll of fountain building {0} k - an uncursed finalized scroll of enchant armor {0} Spellbooks q - an uncursed spellbook of polymorph (0:0) {0} B - the uncursed spellbook of extra healing named The Eye of Etlich (0:2) {0} N - an uncursed spellbook of knock (0:1) {0} Potions x - an uncursed potion of full healing {0} D - an uncursed finalized potion of levitation {0} E - an uncursed potion of clairvoyance {0} S - an uncursed potion of ESP {0} Rings z - a cursed ring of free action {0} F - an uncursed ring of stealth {0} R - an uncursed ring of poison resistance {0} Wands n - an uncursed wand of locking (6:0) {0} Tools s - an uncursed chest {750} C - 2 blessed +0 torch (659)'s {40} M - an uncursed +0 green lightsaber (1468) {24} T - a * cursed mirror {0} The chest is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: searching You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 113 Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 41% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 99% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 17) The following skill became untrainable if you tried to train it too early: short sword (turn 352) The following skill became untrainable after a while: spirituality (turn 48199) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 51165) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19568 Monster spawn increase reached its maximum at turn 143851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 822399 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: gray sniper (freq bonus 54) The monster species that spawned more often: dreadlord (freq bonus 9) The monster species that spawned more often: airliner maltese (freq bonus 18) The monster species that spawned more often: Muraki Kazutaka (freq bonus 12) The monster species that spawned more often: prime cursed lizard (freq bonus 12) The monster species that spawned more often: supreme lich (freq bonus 4) The monster species that spawned more often: inertia mushroom (freq bonus 2) The monster species that spawned more often: elder cyan dragon (freq bonus 24) The monster species that spawned more often: frost charger (freq bonus 18) The monster species that spawned more often: symmetric meniscectomy (freq bonus 6) The monster species that spawned more often: undead transsylvanian (freq bonus 36) The monster species that spawned more often: papaya context (freq bonus 32) The monster species that spawned more often: azure fungus (freq bonus 6) The monster species that spawned more often: mummified king (freq bonus 18) The monster species that spawned more often: wide eye type (freq bonus 12) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: three-headed hydra (freq bonus 12) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 16) The monster species that spawned more often: pink warp patch (freq bonus 3) The monster species that spawned more often: boa varier honeysuckle (freq bonus 24) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: ringdove braining The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: stump quarreling The monster species that never randomly spawned: cow The monster species that never randomly spawned: teenie swarm The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: colorless mushroom The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 2) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 6) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 5153 Strength training was 23 Dexterity training was 16 Wisdom training was 6 Constitution training was 10 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 454 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 84% b - extra healing 3 healing 90% 91% c - knock 1 matter 57% 97% Techniques known in the end Name Level Status liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (rural helmet) * skullcap (wide conical hat) * flack helmet (wok-shaped helmet) * crystal helm (etched helmet) * mining helm (hacker helmet) * field helm (hydra helmet) * helm of safeguard (thinking helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (runic gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (winter boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (ELAM EBOW) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (CHE NON SONO IO) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (AFFIRMATIVE ACTION ROUND 2) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) scroll of fountain building (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of enchant armor (INESSENTIAL INFILTRATED IVY) Spellbooks spellbook of polymorph (fallen) spellbook of extra healing (khaki) spellbook of knock (crashy) Potions potion of full healing (red) potion of levitation (creepy) potion of clairvoyance (muddy) potion of ESP (turquoise) Rings ring of free action (scarab) ring of stealth (romantic) ring of poison resistance (pretty) Wands wand of locking (alabaster) Tools green lightsaber (lightsaber) chest (wooden container) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 138 times You killed 80 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (138 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...