Leeroy, lawful male doppelganger Thalmor --------------- |...........@.. |............@| #.............| |............. ..............| --------------- [Leeroy the Concordate Agent] St5 Dx12 Co9 In9 Wi8 Ch5 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 56% Weapon drop chance was reduced to 21% Armor drop chance was reduced to 99% Food drop chance was reduced to 87% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: matter spells (turn 84) The following skill became untrainable if you tried to train it too early: whip (turn 322) The following skill became untrainable after a while: lance (turn 61624) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 50048) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71115 Monster spawn increase reached its maximum at turn 171096 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1202586 The monster class that cannot be genocided was troll The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: reiterative forjudge anear (freq bonus 48) The monster species that spawned more often: sea man (freq bonus 9) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 18) The monster species that spawned more often: magic stalk (freq bonus 5) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 14) The monster species that spawned more often: Nazgul (freq bonus 12) The monster species that spawned more often: skulk blade (freq bonus 12) The monster species that spawned more often: porting trove (freq bonus 10) The monster species that spawned more often: nobbier qurush slobbered civilized blackfoot (freq bonus 12) The monster species that spawned more often: barbed dogberry (freq bonus 12) The monster species that spawned more often: mohat (freq bonus 32) The monster species that spawned more often: storm caller (freq bonus 33) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 28) The monster species that spawned more often: orange ooze (freq bonus 28) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 16) The monster species that spawned more often: disorientating telephonic (freq bonus 14) The monster species that spawned more often: Nadja's thick boot (freq bonus 21) The monster species that spawned more often: gorgon (freq bonus 5) The monster species that spawned more often: earth hound (freq bonus 6) The monster species that spawned more often: platinum dragon bat (freq bonus 15) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster species that never randomly spawned: debilitate reducible unary intervarsity The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: cricking freeform sequester disciple The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: Radio Kaptain The monster species that never randomly spawned: overcritically respected The monster species that never randomly spawned: real growth The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: velar triumphant The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 4) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 107) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 15) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Trap randomization happened for 1 in 998 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (355) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (echo helmet) * skullcap (inkcoat helmet) * flack helmet (tasseled helmet) * crystal helm (brick helmet) * mining helm (resounding helmet) * field helm (chain-aventailed helmet) * helm of safeguard (bug-tracking helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (english gloves) * commander gloves (odd pair of gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (explosive boots) * boots of safeguard (fin boots) Scrolls scroll of healing (WEAK STUNT IS MORE POWER) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (LAST AUX SPROING) scroll of standard id (ONE EYED SAM DATING SIMULATOR) scroll of cure (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (YIFFHACK FURRY KNIGHTS ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.