Leeroy, lawful male doppelganger Thalmor ---------------- |.......@@.....| |..$...........| -..............| ---------------- [Leeroy the Concordate Agent] St11 Dx8 Co8 In11 Wi7 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable if you tried to train it too early: chaos spells (turn 88) The following skill became untrainable after a while: body spells (turn 54697) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42390) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35697 Monster spawn increase reached its maximum at turn 91537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 470760 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: otaku (freq bonus 9) The monster species that spawned more often: mirror monster (freq bonus 18) The monster species that spawned more often: pseudoclassical intermix (freq bonus 6) The monster species that spawned more often: dizzy blonde (freq bonus 15) The monster species that spawned more often: dovish marigold (freq bonus 6) The monster species that spawned more often: chemical warp fungus (freq bonus 10) The monster species that spawned more often: evilpatch disintegrator (freq bonus 6) The monster species that spawned more often: confusion monster (freq bonus 12) The monster species that spawned more often: thanked winced (freq bonus 12) The monster species that spawned more often: unconverted flaxen (freq bonus 27) The monster species that spawned more often: Malkantet (freq bonus 6) The monster species that spawned more often: promise psychopathology (freq bonus 6) The monster species that spawned more often: pale mushroom (freq bonus 4) The monster species that spawned more often: blast spore (freq bonus 6) The monster species that spawned more often: bramble force fungus (freq bonus 32) The monster species that spawned more often: dream force patch (freq bonus 12) The monster species that spawned more often: mexorn (freq bonus 24) The monster species that spawned more often: watch kaptain (freq bonus 90) The monster species that spawned more often: mad mage (freq bonus 2) The monster species that spawned more often: flying hydra (freq bonus 10) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: salaciously reawakened The monster species that never randomly spawned: black archer The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: petredge The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: auto-roller The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: cockroachicus The monster species that never randomly spawned: doomcloud The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 17) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 11) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Trap randomization happened for 1 in 795 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (852) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (dark helmet) * skullcap (grimace helmet) * flack helmet (hydra helmet) * crystal helm (padded helmet) * mining helm (water-pipe helmet) * field helm (rural helmet) * helm of safeguard (internet helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (light gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (camouflage patterned boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (AFFIRMATIVE ACTION ROUND 2) scroll of phase door (EDUCATION WHATS THAT) scroll of standard id (DNETHACK TRASHED THE SAMURAI ROLE) scroll of cure (TRATS ARL) * scroll of extra healing (OMIAZBOYISU531) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.