Leeroy, lawful male doppelganger Thalmor ---------- ---........| .........@.| |.......@..| |..........| ...........| |Z.......$-- ----.----- [Leeroy the Concordate Agent] St11 Dx7 Co8 In10 Wi15 Ch15 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. What do you want to take off? [b or ?*] You finish taking off your suit. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: numbopathy Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 84% Monster death drops spawned with only 86% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 28) The following skill became untrainable if you tried to train it too early: martial arts (turn 442) The following skill became untrainable after a while: missile weapons (turn 48608) The following skill couldn't be trained before a certain turn number is reached: riding (turn 50152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80769 Monster spawn increase reached its maximum at turn 185289 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 917217 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: big bill (freq bonus 15) The monster species that spawned more often: dnethack monster (freq bonus 16) The monster species that spawned more often: draconic quylthulg (freq bonus 108) The monster species that spawned more often: loud force patch (freq bonus 6) The monster species that spawned more often: undead rat (freq bonus 12) The monster species that spawned more often: hidden fungus (freq bonus 12) The monster species that spawned more often: flying troll (freq bonus 36) The monster species that spawned more often: disgusting colony (freq bonus 6) The monster species that spawned more often: reproducing imp (freq bonus 5) The monster species that spawned more often: dreadjudge (freq bonus 36) The monster species that spawned more often: mail worm (freq bonus 28) The monster species that spawned more often: sunback assuagable (freq bonus 12) The monster species that spawned more often: undead spore (freq bonus 10) The monster species that spawned more often: ultra-worm (freq bonus 20) The monster species that spawned more often: revolutionist outlaying overshadowing (freq bonus 6) The monster species that spawned more often: cooshoo (freq bonus 33) The monster species that spawned more often: ratbot (freq bonus 24) The monster species that spawned more often: reminiscent imitating (freq bonus 10) The monster species that spawned more often: red spore (freq bonus 14) The monster species that spawned more often: ach sephirah (freq bonus 36) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: colluded growth The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: azure colony The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: creeping garnet gems The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 29) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 21) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 15) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 5) Trap randomization happened for 1 in 399 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (orange visored helmet) * skullcap (golden helmet) * flack helmet (grimace helmet) * crystal helm (formula one helmet) * mining helm (spired helmet) * field helm (tribal helmet) * helm of safeguard (hacker helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (awesome gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (femmy boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (ARMFLAUSCHLER) scroll of mana (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of phase door (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of extra healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of greater mana restoration (CAN EAT FRUITMORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.