Leeroy, lawful male doppelganger Thalmor ###``#####``## ##``````##````## ##``````###`#```# #################`# ##```^````####```# #.......#.......#.# #`%````````#`````# ###.#####.###.#.#.# }}}```````````````## #...#...#.#...#.#.# }}}`````````%`### #.###.#.#.#.#####.# }}-.-``````##`## #).*#.#...#.......# }} --`````#``^# ###.#.#-#-#-,##.### }} |````##``## #...#%| I.|.....# }} -````#```# #.#.#.# .I#####.# } -}```````### #.#.#%| |.....# }}}}}}`````h``# #.###.#I. #.###%# } }}}````:## #...#.|.I |...#.# `}}}`hh# #.#.#.%-#-#-###.#.# `}}`## #.#...#.........#.# ``}`# #.#######.#.#####.# ``}`## #...#...# #.....#.# }}``# #####.#.#.###.#.###.# }}#``###############,,..`..#.....#.....# } ##`,,,,,,,,,,,,,,,,################### [Leeroy the Emperor Twen] St11 Dx13 Co17 In3 Wi13 Ch8 ThaDopMalLaw Dlvl:6 $131 HP22(85) Pw8(103) AC-5 HD15 Xp8/1846 Wt574/530 T3813 Brd Latest messages You feel stupid! You lose Intelligence [-1 -> 34] Ginger just misses! Ginger misses. Mel C. thrusts her dagger. Mel C. hits you! [-6 -> 28] Mel C.'s tentacles suck you! [-2 -> 26] [-1 -> 25] Your brain is eaten! You feel stupid! You lose Intelligence [-1 -> 24] Mel C.'s tentacles suck you! [-1 -> 23] [-1 -> 22] Your brain is eaten! Your last thought fades away. Your inventory Weapons c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} m - an uncursed +0 boomerang {0} o - a cursed -1 orcish dagger {4} q - a blessed +0 dagger {4} v - 2 uncursed +0 crossbow bolts {0} w - a blessed +2 dagger {4} B - an uncursed +0 orcish short sword {12} G - 4 cursed -2 crossbow bolts {0} H - a blessed +1 spear {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} s - an uncursed +0 enchanted (of ironman mode) dwarvish cloak {4} x - an uncursed +0 pair of iron shoes {20} K - a cursed -3 helm of storms {20} Z - the uncursed +4 mummy wrapping named The Man Who Would Be King {2} Comestibles D - an uncursed cream pie {0} J - an uncursed lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} I - a blessed scroll of standard id {0} Y - an uncursed finalized scroll of fire {0} Potions p - an uncursed potion of booze {0} Wands k - an uncursed wand of draining (0:3) {0} Tools A - an uncursed ice box {400} Gems l - 3 uncursed +0 flint stones The ice box is empty. Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: manaleech You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 62% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 87% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 316) The following skill became untrainable after a while: axe (turn 56081) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 99397) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 20098 Monster spawn increase reached its maximum at turn 253038 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1105580 The monster class that cannot be genocided was gnome The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: ancient italian (freq bonus 10) The monster species that spawned more often: female hull (freq bonus 9) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 144) The monster species that spawned more often: dervish (freq bonus 21) The monster species that spawned more often: shoggoth blob (freq bonus 84) The monster species that spawned more often: wicked woods (freq bonus 32) The monster species that spawned more often: Sebastian (freq bonus 64) The monster species that spawned more often: purple crystal golem (freq bonus 30) The monster species that spawned more often: commendatory conduce gown (freq bonus 40) The monster species that spawned more often: sandman (freq bonus 32) The monster species that spawned more often: agate mushroom (freq bonus 27) The monster species that spawned more often: formian taskmaster (freq bonus 78) The monster species that spawned more often: shaped mold (freq bonus 7) The monster species that spawned more often: lucky transfixt (freq bonus 18) The monster species that spawned more often: fleshhound of Khorne (freq bonus 27) The monster species that spawned more often: ghetto force fungus (freq bonus 60) The monster species that spawned more often: plague elemental (freq bonus 48) The monster species that spawned more often: adventurer fungus (freq bonus 64) The monster species that spawned more often: beartrapper (freq bonus 48) The monster species that spawned more often: porcupine (freq bonus 72) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: thankful deprived washcloth The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: fend twopenny The monster species that never randomly spawned: minion The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: drone warp patch The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 10) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 13) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 13) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 4) Trap randomization happened for 1 in 926 traps Next attribute increase check would have come at turn 4882 Strength training was 50 Dexterity training was 37 Wisdom training was -10 Constitution training was 8 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having automatic searching (0) You had 2142 points of nutrition remaining You were polymorphed into an emperor twen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (259) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R Not Ready(2060) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(588) invoke deity 8 R Reloading(280) dazzle 4X Soon(98) disarm 1 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * runed rod (rod) * star rod (rod) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * shuriken (throwing star) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (tribal helmet) * skullcap (black helmet) * flack helmet (golden helmet) * crystal helm (dark helmet) * mining helm (echo helmet) * field helm (round helmet) * helm of safeguard (meso helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (camouflage patterned gloves) * field gloves (padded gloves) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * field boots (castlevania boots) * boots of safeguard (battle boots) helm of storms (complete helmet) Scrolls scroll of healing (KAME HAME HA) scroll of mana (KOLLA OLPHILOGEMALA ACHEROIO) scroll of phase door (WHO CARES) scroll of standard id (MEAD NI NAJAP) * scroll of extra healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of greater mana restoration (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of fire (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) Potions potion of booze (thyme) Wands wand of teleportation (bristly) wand of fire (secree) wand of draining (exploding) Tools ice box (cooling box) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 4 times You have communicated with the gods 12 times You prayed to the gods 1 time You hit with a wielded weapon 163 times You killed 95 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (36 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) polymorphing [Unskilled] (max Expert) (16 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (22 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (183 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...