Leeroy, lawful male doppelganger Thalmor -----.---- +....@..$| |.....@... |........| ---------- [Leeroy the Concordate Agent] St5 Dx12 Co12 In7 Wi10 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 72% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 55% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: crossbow (turn 1) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 884) The following skill became untrainable after a while: two-weapon combat (turn 23764) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 31022) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15387 Monster spawn increase reached its maximum at turn 102085 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4711203 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: codeword variably (freq bonus 24) The monster species that spawned more often: turbo chicken (freq bonus 12) The monster species that spawned more often: often overcooked taffrail (freq bonus 15) The monster species that spawned more often: investigatory ban (freq bonus 27) The monster species that spawned more often: Officer Julia (freq bonus 8) The monster species that spawned more often: specific bug (freq bonus 12) The monster species that spawned more often: chaotic warrior (freq bonus 9) The monster species that spawned more often: Nonerotic Irina (freq bonus 12) The monster species that spawned more often: deep draconian (freq bonus 8) The monster species that spawned more often: cyborg ant (freq bonus 5) The monster species that spawned more often: ore lichen (freq bonus 3) The monster species that spawned more often: grimlock (freq bonus 12) The monster species that spawned more often: decayed warp fungus (freq bonus 4) The monster species that spawned more often: master water dragon (freq bonus 16) The monster species that spawned more often: death metal freak (freq bonus 4) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 3) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 9) The monster species that spawned more often: glare patch (freq bonus 8) The monster species that spawned more often: little giant (freq bonus 12) The monster species that spawned more often: quinoa (freq bonus 15) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster species that never randomly spawned: formula 1 champion The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: rubying swansdown The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: crushing noninterfaced guttery indexing The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: scullery horsewhipped The monster species that never randomly spawned: fontal cheapish pursuance sightseen threadier The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 191) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (421) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (musical helmet) * skullcap (metal disk) * flack helmet (space helmet) * crystal helm (poor helmet) * mining helm (basin helmet) * field helm (less helmet) * helm of safeguard (greenery helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (princess gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (hugging boots) * boots of safeguard (steel boots) Scrolls scroll of healing (ENEMATZU MEMALEZU) scroll of mana (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (CONFUSION YOU FUXXOR) * scroll of extra healing (ALPHABET SOUP LETTER SALAD) * scroll of greater mana restoration (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.