Leeroy, lawful male doppelganger Thalmor .# ..##... ...##.. .......#. .#..#........ ........# ............. .......... ............ #......... .i....... ......... .......## #........ ................ #G#P.........# #.@#........#. #hGZ.......#...# ....h............. ...........#....... ............ ## .........<.. ,..`...... ,........ .......#. ##..... ...#. .#. [Leeroy the Heretic Hunter] St13 Dx9 Co12 In12 Wi8 Ch10 ThaDopMalLaw Min:6 $1033 HP-1(84) Pw98(98) AC-5 Xp9/3425 Wt443/1870 T4235 Latest messages Warning: HP low! Your elven mithril-coat blocks the invisible bugbear's attack. The gnome lord hits you! You hear the howling of the CwnAnnwn... [-8 -> 8] Warning: HP low! The invisible bugbear hits you! [-5 -> 3] Warning: HP low! The invisible elf zombie claws you! [-1 -> 6] Warning: HP low! The deep gnome digger hits you! [-4 -> 2] Warning: HP low! The gnome lord hits you! [-1 -> 1] Warning: HP low! The gnome lord hits you! You die... Your inventory Weapons # - 3 uncursed +0 daggers {12} # - an uncursed +0 tsurugi {24} # - 16 uncursed +0 arrows {0} a - an uncursed +1 elven broadsword (weapon in hand) {30} c - a blessed +3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - an uncursed +0 scimitar {16} o - an uncursed +0 battle-axe {48} r - 48 uncursed +0 bullets {1} x - an uncursed +0 elven bow {12} y - 2 cursed -1 shuriken {0} E - a cursed -3 elven spear {12} I - the uncursed +3 short sword named Maskerade {12} J - 21 * uncursed +0 droven bolts {0} L - an uncursed +0 orcish dagger {4} M - 13 cursed -1 elven arrows {0} O - an uncursed +0 orcish short sword {12} P - an uncursed +0 elven dagger {4} R - 2 blessed +2 daggers {8} U - an uncursed +0 crossbow {20} X - 3 blessed +0 orcish spears {36} Y - 3 blessed +0 knives {6} Armor # - an uncursed +0 pair of iron shoes {20} # - an uncursed +3 dwarvish cloak {4} b - an uncursed +0 elven mithril-coat (being worn) {60} F - a blessed +2 elven shield {20} H - an uncursed +4 elven shield (being worn) {20} Comestibles m - 2 uncursed food rations {0} W - an uncursed sprig of wolfsbane {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 9 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 5 uncursed scrolls of standard id {0} i - 2 uncursed scrolls of cure {0} k - an uncursed scroll of scare monster {0} p - 2 uncursed scrolls of identify {0} q - a blessed scroll of mana {0} B - 2 uncursed scrolls of blank paper {0} C - a blessed finalized scroll of blank paper {0} D - a blessed scroll of blank paper {0} N - an uncursed scroll of acquirement {0} S - a heavily cursed scroll of cure {0} T - a cursed scroll of mana {0} Z - an uncursed scroll of wonder {0} Spellbooks K - an uncursed finalized spellbook of trap creation (7:4) {0} Potions # - an uncursed potion of banishing fear {0} s - an uncursed potion of oil (400) {0} t - an uncursed potion of gain level {0} Rings # - an uncursed ring of teleport control {0} v - a cursed -1 ring of gain dexterity {0} Wands # - a * uncursed wand of secret door detection (0:15) {0} # - an uncursed wand of digging (0:6) {0} w - an uncursed wand of healing (0:0) {0} G - an uncursed wand of healing (0:4) {0} Tools # - an uncursed skeleton key {0} j - an uncursed +0 pick-axe {32} n - a blessed tinning kit (0:49) {0} A - a cursed oilskin sack {5} Q - a cursed -1 unicorn horn {8} Gems # - an uncursed +0 worthless piece of red glass {1} # - 2 uncursed +0 worthless pieces of pink glass {2} z - an uncursed +0 worthless piece of radiant glass {1} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stun resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Implant drop chance was reduced to 81% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 72% Food drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 531) The following skill became untrainable after a while: devices (turn 24578) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 12824) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14703 Monster spawn increase reached its maximum at turn 77351 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1078356 The monster class that cannot be genocided was troll The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: depowered force fungus (freq bonus 27) The monster species that spawned more often: roper (freq bonus 24) The monster species that spawned more often: sonija (freq bonus 10) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 24) The monster species that spawned more often: bootcamp wight (freq bonus 21) The monster species that spawned more often: oblivion elemental (freq bonus 28) The monster species that spawned more often: null force fungus (freq bonus 18) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 24) The monster species that spawned more often: undead templar (freq bonus 6) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 18) The monster species that spawned more often: freeze trove (freq bonus 24) The monster species that spawned more often: corrosive bulb (freq bonus 16) The monster species that spawned more often: highwaymen improvement (freq bonus 30) The monster species that spawned more often: undead graduate (freq bonus 6) The monster species that spawned more often: dark prostitute (freq bonus 10) The monster species that spawned more often: humpback sorry (freq bonus 6) The monster species that spawned more often: vampire gnome (freq bonus 40) The monster species that spawned more often: agate growth (freq bonus 15) The monster species that spawned more often: multi-hued spore (freq bonus 10) The monster species that spawned more often: hill giant (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: giant force ant The monster species that never randomly spawned: frost ogre The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: Anne The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: black orc The monster species that never randomly spawned: snaring swarmer The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: real corpse hound The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 166) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 95) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 101) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 2) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 5492 Strength training was 50 Dexterity training was 50 Wisdom training was 11 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having stun resistance (0) Your chance to block was 30% You saw invisible You had infravision You had 1378 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - trap creation 7 enchant 99% 78% Techniques known in the end Name Level Status liquid leap 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) dazzle 5X Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (yellow helmet) * skullcap (great helmet) * flack helmet (wok-shaped helmet) * crystal helm (tight helmet) * mining helm (long-hair helmet) * field helm (mechanical helmet) * helm of safeguard stone (gemmed helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (nonexistant gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (nature boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (EARLYGAME LATEGAME ENDGAME) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of scare monster (MY SPUTA WILL FLOW DOWN) scroll of identify (LEP GEX VEN ZEA) scroll of blank paper (unlabeled) scroll of acquirement (BASA MAINASA 1 MINETA MA AUCHA) scroll of wonder (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) Spellbooks spellbook of trap creation (fine-printed) Potions potion of paralysis (cloudy) potion of extra healing (green) potion of sleeping (forget-me-not) potion of banishing fear (chocolate) potion of oil (amber) potion of gain level (blue flag) Rings ring of teleport control (beryl) ring of gain dexterity (amethyst) Wands wand of healing (aged) wand of digging (old-testamentarian) wand of secret door detection (ticking) Tools skeleton key (key) oilskin sack (bag) Gems worthless piece of red glass (red) worthless piece of pink glass (pink) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 14 times You never prayed to the gods You hit with a wielded weapon 234 times You killed 128 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (43 of 160) shield [Basic] (max Master) (57 of 160) body armor [Basic] (max Master) (39 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Expert) (28 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (6 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (244 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (27 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...