Leeroy, lawful male doppelganger Thalmor ----------- |.........| |.........| |....._.@@| ----------- [Leeroy the Concordate Agent] St12 Dx6 Co12 In9 Wi8 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 122 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 81% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Monster death drops spawned with only 83% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: lightsaber (turn 308) The following skill became untrainable after a while: dagger (turn 31340) The following skill couldn't be trained before a certain turn number is reached: knife (turn 34501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57350 Monster spawn increase reached its maximum at turn 231140 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 427202 The monster class that cannot be genocided was ghost The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 10) The monster species that spawned more often: undead nobleman (freq bonus 26) The monster species that spawned more often: sexy nurse (freq bonus 24) The monster species that spawned more often: Jauffre (freq bonus 8) The monster species that spawned more often: ill patch (freq bonus 12) The monster species that spawned more often: giant brown toad (freq bonus 48) The monster species that spawned more often: barber panorama (freq bonus 36) The monster species that spawned more often: black bishop (freq bonus 14) The monster species that spawned more often: healing mold (freq bonus 12) The monster species that spawned more often: brattish heterogeneity (freq bonus 6) The monster species that spawned more often: Grigori (freq bonus 12) The monster species that spawned more often: Flat Man (freq bonus 126) The monster species that spawned more often: threshold force fungus (freq bonus 12) The monster species that spawned more often: soul killer blowdart (freq bonus 20) The monster species that spawned more often: holocrine nonproductive (freq bonus 18) The monster species that spawned more often: ascot inputting (freq bonus 42) The monster species that spawned more often: ten-headed hydra (freq bonus 48) The monster species that spawned more often: robber monster (freq bonus 21) The monster species that spawned more often: Seraph of the Void (freq bonus 12) The monster species that spawned more often: ill mushroom (freq bonus 20) The monster trait that was more common: monsters that collect items (freq bonus 9) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: ultraviolet beam The monster species that never randomly spawned: theme ox The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: organized hc thief The monster species that never randomly spawned: tove The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: fire girl The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 17) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 18) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 81) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 59) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 4) Trap randomization happened for 1 in 642 traps Next attribute increase check would have come at turn 3446 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (464) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (spired helmet) * skullcap (RNG helmet) * flack helmet (anti-government helmet) * crystal helm (twisted visor helmet) * mining helm (gray helmet) * field helm (round helmet) * helm of safeguard (arduous helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (spanish gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (side gore boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of mana (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of phase door (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of standard id (GENTLE PEEPTOE HIGH HEELS) scroll of cure (TOO FEKKING GOOD) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (EY MEHR LAG GEHT WIRKLICH NICHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.