Leeroy, lawful male doppelganger Thalmor ------- .@....| |.@...| ......| ------- [Leeroy the Concordate Agent] St12 Dx9 Co11 In9 Wi9 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 1155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 77% Armor drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 304) The following skill became untrainable after a while: short sword (turn 29450) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 27733) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79649 Monster spawn increase reached its maximum at turn 138430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 410830 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: cocoon imp (freq bonus 22) The monster species that spawned more often: amulet trove (freq bonus 26) The monster species that spawned more often: Eve (freq bonus 18) The monster species that spawned more often: fractal eye (freq bonus 40) The monster species that spawned more often: ?V0X0dr)o (freq bonus 54) The monster species that spawned more often: Frieza (freq bonus 24) The monster species that spawned more often: axseed unrespectfully (freq bonus 33) The monster species that spawned more often: Sword Archon (freq bonus 18) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 44) The monster species that spawned more often: sexy woman (freq bonus 24) The monster species that spawned more often: Sword Archon (freq bonus 60) The monster species that spawned more often: weatherworn freebie (freq bonus 30) The monster species that spawned more often: acid crasher (freq bonus 20) The monster species that spawned more often: werexorn (freq bonus 27) The monster species that spawned more often: fucked up monster (freq bonus 44) The monster species that spawned more often: great black wyrm (freq bonus 9) The monster species that spawned more often: accordion interphone naivete (freq bonus 108) The monster species that spawned more often: towing peneplain (freq bonus 20) The monster species that spawned more often: Jubelex (freq bonus 14) The monster species that spawned more often: petty covetous snow orc (freq bonus 48) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 18) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: paunch appositive The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: paleographical unconstitutionality The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: Light One The monster species that never randomly spawned: demilich The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 36) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 13) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 26) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 5) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 11) Trap randomization happened for 1 in 970 traps Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (spinning helmet) * skullcap (plumed helmet) * flack helmet (complete helmet) * crystal helm (resounding helmet) * mining helm (green bowel) * field helm (chain-aventailed helmet) * helm of safeguard (hydra helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (clumsy gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (block-heeled boots) * boots of safeguard (snow boots) Scrolls scroll of healing (NOGROKO) scroll of mana (ARCHENTECHTHA) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (DOLLARIQHACK BRIBERY SIMULATOR) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (NETHACK 36X IS A VARIANT AND NOT VANILLA) * scroll of greater mana restoration (ISAY INAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.