Leeroy, lawful male doppelganger Thalmor ---------- -.....@..- |........@.....| |... ------....| . ...| | ...| ..| .| -- [Leeroy the Concordate Agent] St12 Dx6 Co8 In12 Wi6 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: sling (turn 17) The following skill became untrainable if you tried to train it too early: elemental spells (turn 522) The following skill became untrainable after a while: spear (turn 43433) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 62108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 109080 Monster spawn increase reached its maximum at turn 261862 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1143675 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: time warp fungus (freq bonus 5) The monster species that spawned more often: lynx (freq bonus 18) The monster species that spawned more often: the hidden (freq bonus 6) The monster species that spawned more often: Nora (freq bonus 24) The monster species that spawned more often: green orc (freq bonus 9) The monster species that spawned more often: house master (freq bonus 24) The monster species that spawned more often: pettishly bruiting inhibited (freq bonus 3) The monster species that spawned more often: soviet (freq bonus 32) The monster species that spawned more often: obfuscation silex (freq bonus 10) The monster species that spawned more often: undead pokemon (freq bonus 18) The monster species that spawned more often: linefeed methodic (freq bonus 21) The monster species that spawned more often: translucent patch (freq bonus 6) The monster species that spawned more often: reproducing imp (freq bonus 6) The monster species that spawned more often: Lucifer (freq bonus 4) The monster species that spawned more often: masochistic tetrapod (freq bonus 12) The monster species that spawned more often: charcoal stalk (freq bonus 6) The monster species that spawned more often: gnomish slime mage (freq bonus 10) The monster species that spawned more often: player skeleton (freq bonus 3) The monster species that spawned more often: adult black dragon (freq bonus 3) The monster species that spawned more often: completing theoretician (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: castigant The monster species that never randomly spawned: gnome king The monster species that never randomly spawned: idiocy of magic guy The monster species that never randomly spawned: pain spiral The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: stamen powerboat clamorer handout unrelinquished The monster species that never randomly spawned: merlion The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 13) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 19) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 33) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 4) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (full helmet) * skullcap (chain-aventailed helmet) * flack helmet (meso helmet) * crystal helm (hydra helmet) * mining helm stone (rubynus helmet) * field helm (grimace helmet) * helm of safeguard (silk helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (inverse gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (roller boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (YOU WILL DIE A SLOW SLOW DEATH) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (BEARD BURGER MASTER) scroll of cure (RW NW PRT M HRW) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.