Leeroy, chaotic male doppelganger Thalmor -----.----- -.........- |.........| |.........| |.@@....... |.........| ----------- [Leeroy the Concordate Agent] St5 Dx4 Co10 In10 Wi8 Ch7 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 363 Potion identification only worked 3 times out of 22 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 71% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 96% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 66) The following skill became untrainable if you tried to train it too early: healing spells (turn 270) The following skill became untrainable after a while: implants (turn 16392) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 31993) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21031 Monster spawn increase reached its maximum at turn 167671 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2713410 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: vacuum warp fungus (freq bonus 24) The monster species that spawned more often: tiro equalize (freq bonus 10) The monster species that spawned more often: epidote mold (freq bonus 20) The monster species that spawned more often: Lizard of Yendor (freq bonus 42) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 10) The monster species that spawned more often: lynch mob member (freq bonus 36) The monster species that spawned more often: Undead Lieutenant (freq bonus 54) The monster species that spawned more often: gold bug (freq bonus 36) The monster species that spawned more often: gouda jewelling (freq bonus 24) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 28) The monster species that spawned more often: midgrue (freq bonus 14) The monster species that spawned more often: conscious force patch (freq bonus 10) The monster species that spawned more often: solid bat (freq bonus 6) The monster species that spawned more often: decayed spore (freq bonus 14) The monster species that spawned more often: suicide dwarf (freq bonus 324) The monster species that spawned more often: ping demon (freq bonus 30) The monster species that spawned more often: martian cylinder (freq bonus 10) The monster species that spawned more often: radiant force patch (freq bonus 14) The monster species that spawned more often: skeletal spider (freq bonus 10) The monster species that spawned more often: reallocating shopped (freq bonus 12) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster species that never randomly spawned: disintegrator lord The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: packer The monster species that never randomly spawned: karmic pudding The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: fencer The monster species that never randomly spawned: cortex The monster species that never randomly spawned: hare The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: baron of hell The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 36) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 234) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 28) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 13) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 18) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 305 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (123) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (steel helmet) * skullcap (chain-aventailed helmet) * flack helmet (secret helmet) * crystal helm (translucent helmet) * mining helm (dream helmet) * field helm (visored helmet) * helm of safeguard (aluminium helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (inka gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (arcane boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (JARVIK 7) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (PAPOU) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (SUDO ROOT) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.