Leeroy, lawful male doppelganger Thalmor ##### ######### #...# #.......# #.#.# #.#.##### #.#.. #.#.# #.#.###.#.# #.#.#...#.# ------- #########.###.###.# |.((((| |.........#...#}#.# ..#|.((.(| ---.#%#######.###.#.###..-.(.((| |...#.......#.#...#.....#|.((..| |.------- |.|########.#.#.#.###.#.#|.(.((| |@)....@| |.|-------#...#.#.# ------- |.-----.- -.||.....|#.#####.#.##### ..-|.....|#...#.%.#.....# -.`-.....|###.#.#.#####.# ..-|.....|#.#...#.#<..#.# -.||.....|#.#####.###.#.# ..|-------#...........#.. --- --------------- [Leeroy the Whitegold Ambassador] St13 Dx7 Co7 In12 Wi13 Ch10 ThaDopMalLaw Dlvl:2 $22 HP-14(27) Pw10(48) AC-1 Xp3/62 Wt124/1320 T813 Latest messages Haskovo hits you! [-10 -> 17] Haskovo fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-7 -> 10] You are almost hit by the 2nd shotgun shell. What do you want to read? [efghi or ?*] As you read the scroll, it disappears. Your body is transported to another location! You're no longer afraid. You hear some noises in the distance. You hear a mumbled curse. The soldier fires 4 bullets! You are almost hit by the 1st bullet. You dodge the 2nd bullet. You are hit by the 3rd bullet! [-6 -> 5] Warning: HP low! You are hit by the 4th bullet! You die... Your inventory Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - 17 uncursed +0 darts {0} r - 35 uncursed +2 ya {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} j - a blessed +0 pair of gauntlets of power {4} m - the blessed +2 orcish helm named Low Level PK (being worn) {12} p - an uncursed +2 elven cloak (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed fireproof scroll of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Potions k - an uncursed potion of amnesia {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 72% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 99% Armor drop chance was reduced to 99% Food drop chance was reduced to 97% Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 58) You had blown your chance of training the devices skill The following skill became untrainable if you tried to train it too early: healing spells (turn 5043) The following skill became untrainable after a while: attack spells (turn 39449) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 40421) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65610 Monster spawn increase reached its maximum at turn 118498 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337330 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: Deep Thought (freq bonus 27) The monster species that spawned more often: rouge jellyfish (freq bonus 96) The monster species that spawned more often: inertia spore (freq bonus 44) The monster species that spawned more often: giant frog (freq bonus 9) The monster species that spawned more often: greener spider (freq bonus 32) The monster species that spawned more often: thrummiest overinterest (freq bonus 30) The monster species that spawned more often: your doppelganger (freq bonus 20) The monster species that spawned more often: blink dog (freq bonus 36) The monster species that spawned more often: privatizing contraception (freq bonus 30) The monster species that spawned more often: maud spore (freq bonus 12) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 44) The monster species that spawned more often: baby leviathan (freq bonus 44) The monster species that spawned more often: Shaqtari (freq bonus 36) The monster species that spawned more often: actual trap vortex (freq bonus 18) The monster species that spawned more often: young blue dragon (freq bonus 36) The monster species that spawned more often: ambulate luncheon (freq bonus 54) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 20) The monster species that spawned more often: radiant force patch (freq bonus 15) The monster species that spawned more often: elder earth elemental (freq bonus 33) The monster species that spawned more often: umbra missingno (freq bonus 24) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: dredged crowbar The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: giant white tick The monster species that never randomly spawned: thighed photoengraver The monster species that never randomly spawned: religious homer The monster species that never randomly spawned: navy stalk The monster species that never randomly spawned: edgy spore The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: old green dragon The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 20) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 3) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 1348 Strength training was 9 Dexterity training was 8 Wisdom training was 0 Constitution training was 40 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (435) You were prevented from having half physical damage (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 656 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(375) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (steel helmet) * skullcap (arduous helmet) * flack helmet (formula one helmet) * crystal helm (kitchen hat) * mining helm (orange visored helmet) * field helm (spinning helmet) * helm of safeguard (black helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (fencing gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (street boots) * boots of safeguard (gentle boots) gauntlets of power (awesome gloves) elven cloak (faded pall) Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (AURE ENTULUVA) scroll of phase door (AS ISE DAT) scroll of standard id (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (DUAM XNAHT) * scroll of greater mana restoration (SUS QUO SUM) Potions potion called fire (emerald) potion of amnesia (sparkling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 blobs (1 created) 0 former sergeants (2 created) a whnas an aqua kobold a goblin a pack rat 0 packer rats (1 created) a grid bug 0 group bugs (1 created) 0 lichens (1 created) 0 New Kops (1 created) 0 Keystone Kops (2 created) a Keystone Detective a killer kop 0 Kop Sergeants (1 created) a Kop Lieutenant (3 created) 0 trolls (9 created) 0 group trolls (2 created) 0 agrotrolls (4 created) 0 flying trolls (1 created) 0 trollors (1 created) 0 timid trolls (2 created) 0 dungeon trolls (1 created) 0 minor iceblock trolls (1 created) 0 water trolls (2 created) 0 baby monkeys (1 created) a kobold zombie 0 zombiemen (22 created) a human adventurer a vicar an albae a dark hunter 0 thalmors (1 created) 0 shopkeepers (1 created) 0 soldiers (2 created) 0 sergeants (1 created) 0 angry watchmen (1 created) 0 angry watch lieutenants (2 created) 0 ghosts (1 created) a twen 0 batman plants (1 created) 0 floor grues (16 created) 0 dark grues (2 created) 0 ice grues (1 created) a novice medium wall 102 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 298 points, and 0 pieces of gold, after 813 moves. Killer: a bullet You were level 3 with a maximum of 27 hit points when you died. You reached the 102nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 100 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] 101 300 Leeroy-Mys-Alb-Mal-Cha escaped the dungeon [max level 1]. 19 [19] *102 298 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [27] 103 294 Leeroy-Tha-Vee-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 104 280 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lieutenant). - [42]