Leeroy, lawful male doppelganger Thalmor ----------- |.......... |.....@...| |.....@...| |....${.... ----.---+-- [Leeroy the Concordate Agent] St8 Dx11 Co9 In9 Wi7 Ch4 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. scroll of cure - This is a scroll. Color: white. Material: paper. Appearance: IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: slow digestion You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 61% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 23% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: techniques (turn 26) The following skill became untrainable if you tried to train it too early: protection spells (turn 36) The following skill became untrainable after a while: club (turn 63003) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 22666) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 97351 Monster spawn increase reached its maximum at turn 206888 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 429124 The monster class that cannot be genocided was light The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: nexus vortex (freq bonus 54) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: deimonidaine (freq bonus 24) The monster species that spawned more often: black colony (freq bonus 30) The monster species that spawned more often: sulfur stalk (freq bonus 6) The monster species that spawned more often: soaker rewashing (freq bonus 24) The monster species that spawned more often: ungraceful stingy (freq bonus 21) The monster species that spawned more often: unaffected truncating (freq bonus 18) The monster species that spawned more often: monotreme misconstruction (freq bonus 8) The monster species that spawned more often: Vilea's hugging boot (freq bonus 6) The monster species that spawned more often: aureolin force fungus (freq bonus 20) The monster species that spawned more often: gelatinous cube (freq bonus 10) The monster species that spawned more often: dazzling penetrator (freq bonus 36) The monster species that spawned more often: misse misse (freq bonus 60) The monster species that spawned more often: wooden golem (freq bonus 16) The monster species that spawned more often: lingam wave (freq bonus 15) The monster species that spawned more often: unalterably transhipment nix mountie (freq bonus 4) The monster species that spawned more often: Moving Twitch (freq bonus 12) The monster species that spawned more often: centaur (freq bonus 30) The monster species that spawned more often: cheating minotaur (freq bonus 32) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: abnormal warp fungus The monster species that never randomly spawned: operation The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: spiny The monster species that never randomly spawned: haltered woodiest The monster species that never randomly spawned: Agone The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: crunchy warp patch The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 19) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 30) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 13) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 6) Trap randomization happened for 1 in 998 traps Trap difficulty was increased by 63 Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (132) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (less helmet) * skullcap (ruined helmet) * flack helmet (gray helmet) * crystal helm (covered helmet) * mining helm (tight helmet) * field helm (greenery helmet) * helm of safeguard (masked helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (uncanny gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (erotic boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (A WINNER IS YOU) scroll of phase door (ABAJ) scroll of standard id (KOLLA OLPHILOGEMALA ACHEROIO) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of extra healing (GRAE GURL) * scroll of greater mana restoration (ROOT CANAL THERAPY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.