Leeroy, chaotic male doppelganger Thalmor --+-.- ---- |...@.....| |...@.....| |.........| ----------- [Leeroy the Concordate Agent] St9 Dx11 Co7 In10 Wi9 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: wallwalking You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 90% Armor drop chance was reduced to 95% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: spirituality (turn 15) The following skill became untrainable if you tried to train it too early: shuriken (turn 2599) The following skill became untrainable after a while: spear (turn 31224) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 48956) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28125 Monster spawn increase reached its maximum at turn 342345 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 678600 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Jorin (freq bonus 36) The monster species that spawned more often: delicacy pompously (freq bonus 3) The monster species that spawned more often: pond naga (freq bonus 16) The monster species that spawned more often: experienced spirit (freq bonus 12) The monster species that spawned more often: mage eater (freq bonus 16) The monster species that spawned more often: ingested karst (freq bonus 6) The monster species that spawned more often: hole patch (freq bonus 36) The monster species that spawned more often: greater moloch (freq bonus 6) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 12) The monster species that spawned more often: Ruea's lady sandal (freq bonus 6) The monster species that spawned more often: gaunt reaver (freq bonus 18) The monster species that spawned more often: tooth jugging borrow (freq bonus 8) The monster species that spawned more often: ore twen (freq bonus 20) The monster species that spawned more often: subsoil vital abscessed heinously (freq bonus 10) The monster species that spawned more often: Vampire Katcher (freq bonus 3) The monster species that spawned more often: Nora (freq bonus 32) The monster species that spawned more often: maud warp patch (freq bonus 18) The monster species that spawned more often: coppered maser degum (freq bonus 8) The monster species that spawned more often: giant flea (freq bonus 24) The monster species that spawned more often: snow woman (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: trinary unbendable The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: Zoth-Ommog The monster species that never randomly spawned: advocate The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: uniforming zaniest The monster species that never randomly spawned: aureal The monster species that never randomly spawned: night-drake The monster species that never randomly spawned: gomi worker The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 239) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 17) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 47) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Trap randomization happened for 1 in 597 traps Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (celtic helmet) * skullcap (red helmet) * flack helmet (inkcoat helmet) * crystal helm (green bowel) * mining helm (grimace helmet) * field helm (fish bowl) * helm of safeguard (water-pipe helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (fencing gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (winter boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of cure (CHTO VY KHOTITE DOSTICH) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (SNOWMAN WITHOUT SNOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.